diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml new file mode 100644 index 0000000..1afa4b2 --- /dev/null +++ b/.github/workflows/ci.yml @@ -0,0 +1,12 @@ +name: ci + +on: + push: + pull_request: + +jobs: + ci: + runs-on: ubuntu-latest # technically shit is free, but ubuntu runners are the most common and its good practice + steps: + - name: placeholder gargle gargle gargle + run: echo "ci placeholder, change this when code changes, someone get a linter" diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..7348e39 --- /dev/null +++ b/.gitignore @@ -0,0 +1,96 @@ + +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Asset meta data should only be ignored when the corresponding asset is also ignored +!/[Aa]ssets/**/*.meta + +# Recordings can get excessive in size +/[Rr]ecordings/ + + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.unitypackage +*.aab +*.app + +# Crashlytics generated file +crashlytics-build.properties + +# macOS Specific +.DS_Store +.DS_Store? +._* +.Spotlight-V100 +.Trashes +ehthumbs.db +Thumbs.db +report.xml +Thumbs.db.meta + +# JetBrains +/.idea/ +.idea/** + +# Asset Hunter build info +*.ahbuildinfo + +# FMOD +fmod.log +fmod_editor.log +/Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset +/Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset.meta + +/Assets/Plugins/FMOD/Cache/Editor.meta diff --git a/.vsconfig b/.vsconfig new file mode 100644 index 0000000..f019fd0 --- /dev/null +++ b/.vsconfig @@ -0,0 +1,6 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.VisualStudio.Workload.ManagedGame" + ] +} diff --git a/Assets/Readme.asset b/Assets/Readme.asset new file mode 100644 index 0000000..186e39b --- /dev/null +++ b/Assets/Readme.asset @@ -0,0 +1,39 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} + m_Name: Readme + m_EditorClassIdentifier: + icon: {fileID: 2800000, guid: d19680cd422524695938fbe55cc3b3bd, type: 3} + title: HDRP Empty Template + sections: + - heading: Welcome to the HDRP Empty Template + text: This template includes the settings and assets you need to start creating + with HDRP. + linkText: + url: + - heading: Documentation + text: + linkText: Read more about the HDRP + url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html + - heading: Samples + text: + linkText: Samples and content you can use in your project + url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/HDRP-Sample-Content.html + - heading: Forums + text: + linkText: Get answers and support + url: https://forum.unity.com/forums/high-definition-render-pipeline.386/ + - heading: Bugs + text: + linkText: Report any bugs + url: 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b/ProjectSettings/XRSettings.asset new file mode 100644 index 0000000..482590c --- /dev/null +++ b/ProjectSettings/XRSettings.asset @@ -0,0 +1,10 @@ +{ + "m_SettingKeys": [ + "VR Device Disabled", + "VR Device User Alert" + ], + "m_SettingValues": [ + "False", + "False" + ] +} \ No newline at end of file diff --git a/README.md b/README.md deleted file mode 100644 index d75dae8..0000000 --- a/README.md +++ /dev/null @@ -1,2 +0,0 @@ -# swordgaem -game with friends