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| 1 | + |
| 2 | +v1.0.0: May 22, 2023 |
| 3 | ++ NEW: Ability to snapshot mesh and lock selection |
| 4 | ++ NEW: Added a simple demo scene |
| 5 | ++ CHANGE: Minimum unity version is 2021.3 |
| 6 | + |
| 7 | + |
| 8 | +v0.9.0: May 29, 2022 |
| 9 | ++ CHANGE: Minimum unity version is 2019.3 |
| 10 | ++ CHANGE: Warning will shown on unreadable mesh |
| 11 | ++ FIX: Obsolete warning about prefab API in 2019.3 |
| 12 | ++ FIX: IndexOutOfRangeException by @Riskjockey |
| 13 | + |
| 14 | + |
| 15 | +v0.8.0 - Sep 4, 2020 |
| 16 | ++ FIX: Make asset compatible with 2019.x |
| 17 | + |
| 18 | + |
| 19 | +v0.7.0 - Jun 28, 2018 |
| 20 | ++ NEW: Inspect from SkinnedMeshRenderer |
| 21 | ++ NEW: Vertex to Indice inspection (was incomplete) |
| 22 | ++ NEW: Debug Surface option (only works for MeshFilter at this point) |
| 23 | ++ Fix error for meshes that don't have either Normal or Tangent |
| 24 | ++ Improved Debugging Performance (far less GC overhead) |
| 25 | ++ Fix GUI Label Color when using Dark (Pro) skin |
| 26 | + |
| 27 | + |
| 28 | +v0.6.1 - Feb 24, 2018 |
| 29 | ++ Change yellow -> cyan for vertex to indice |
| 30 | ++ Add custom menu to open help |
| 31 | ++ First release on Asset Store |
| 32 | + |
| 33 | + |
| 34 | +v0.6.0 - Feb 9, 2018 |
| 35 | ++ New: Partial debug scope! |
| 36 | ++ New: Informational box about mesh statistics |
| 37 | ++ New: material for each debug shaders |
| 38 | ++ New statistics and fix some caching issues |
| 39 | ++ Show warn box when debugging too much verts/tris with floating GUI |
| 40 | ++ Set IMGizmos as ScriptableObject (so that it serialized properly) |
| 41 | ++ Remove models (will be gitignored) |
| 42 | ++ Unity downgrade to 5.6 |
| 43 | + |
| 44 | + |
| 45 | +v0.5.0 - Feb 5, 2018 |
| 46 | ++ First release on GitHub |
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