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This repository contains a comprehensive learning roadmap for Flutter, covering everything from environment setup to advanced animations and local storage. Each topic includes a breakdown of what it is and where to use it, designed to guide beginners and intermediate learners through the development process.

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πŸ“˜ Flutter Full Learning Roadmap

Flutter Dart Status

This repository contains a comprehensive learning roadmap for Flutter, covering everything from environment setup to advanced animations and local storage. Each topic includes a breakdown of what it is and where to use it, designed to guide beginners and intermediate learners through the development process.


πŸ“š Table of Contents


Phase 1: Environment Setup & Architecture

1. Introduction To Flutter

  • What is it? Google’s UI toolkit for building natively compiled apps for mobile, web, and desktop from a single codebase.
  • Where to use it? When you need fast, cross-platform apps with beautiful UI and native performance.

2. Flutter Architecture

  • What is it? A three-layer architecture: Framework (Dart), Engine (C++ Skia), and Embedder (Platform-specific).
  • Where to use it? Understanding internal rendering and platform channels.

3-8. Development Environment Setup

Detailed guides for setting up your machine.

OS Tool Description
Windows SDK Setup Setting up Flutter SDK & PATH variables.
Windows VS Code Installing Flutter/Dart plugins for a lightweight editor.
macOS SDK Setup Configuring SDK and PATH for Mac.
macOS Android Studio Required for Android SDK tools and Emulators.
macOS VS Code Setup for coding and debugging on Mac.
macOS Xcode Required for iOS development and simulators.

9-10. Creating a New Project

  • CLI Command: flutter create project_name
  • VS Code: Command Palette β†’ "Flutter: New Project" (Faster, UI-based).

11. Generated Files Overview

  • What is it? Overview of /lib (code), /android, /ios, /web, and pubspec.yaml (dependencies).
  • Where to use it? Essential for understanding project structure.

12. Creating Android Virtual Device (AVD)

  • Use: Setting up an emulator via Android Studio for testing without a physical phone.

13. Running the App

Platform Command Usage
Emulator flutter run -d emulator-id Android testing
Real Device (USB Debugging) Real hardware performance
iOS Simulator Xcode β†’ Run iOS testing
Web flutter run -d chrome Browser apps
Desktop flutter run -d macos/windows Desktop apps

Phase 2: Dart & Widget Basics

14. Dart Basics

  • Covers: Variables, Types, Functions, Classes, Lists, Maps, Loops.
  • Usage: The foundational logic used everywhere in Flutter.

15. Container Widget

  • What is it? A versatile box model widget for styling, sizing, margin, and padding.
  • Where to use it? Designing backgrounds, shapes, and wrapping content.

16. Text & Styles

  • Use: Displaying text with specific fonts, colors, and decorations.

17. Center Widget

  • Use: Centers a child widget within the available space.

18. Types of Buttons

  • Widgets: ElevatedButton, TextButton, IconButton, OutlinedButton.
  • Use: Handling user clicks and interactions.

19. Adding Images

  • Methods: Image.asset (local) or Image.network (remote).
  • Use: Displaying logos, photos, and graphics.

Phase 3: Layouts & Lists

20. Column & Row

  • Use: Arranging widgets vertically (Column) or horizontally (Row).

21. InkWell

  • Use: Adds a ripple effect on tap; makes any widget clickable.

22-23. ScrollViews & ListView

  • What is it? Makes UI scrollable.
  • Where to use it? When content exceeds screen height (e.g., chats, feeds, contact lists).

24. Decoration (BoxDecoration)

  • Use: Adding rounded corners, shadows, and gradients to Containers.

25. Expanded Widget

  • Use: Fills available flex space; crucial for responsive Row/Column layouts.

26. Padding & Margin

  • Use: Adding spacing around or outside widgets.

27. ListTile

  • Use: A pre-designed row with a title, subtitle, leading icon, and trailing icon.

28. CircleAvatar

  • Use: Circular images or initials, standard for profile screens.

Phase 4: Styling & Inputs

29-30. Fonts & Themes

  • Custom Font: Loading fonts via pubspec.yaml.
  • Themes: Managing global styles (Light/Dark mode) for the app.

31. Card Widget

  • Use: A Material Design card with elevation and rounded corners.

32. TextField

  • Use: capturing user text input.

33-34. Date & Time

  • Logic: Using DateTime and intl package.
  • UI: Using DatePicker dialogs for calendar selection.

35. GridView

  • Use: Displaying items in a 2D grid array (like a photo gallery).

Phase 5: Advanced Layouts & State

36. Callback Functions

  • Use: Sending data "up" from a child widget to a parent widget.

37-38. Refactoring & Custom Widgets

  • Concept: Splitting complex code into smaller, reusable widget components.

39. Stack & Positioned (45)

  • Stack: Overlays widgets on top of each other.
  • Positioned: Controls exactly where a child sits inside a Stack.

40. Wrap Widget

  • Use: Wraps children to the next line when space runs out (like tags/chips).

41. SizedBox

  • Use: Adding fixed spacing or defining specific dimensions.

42. RichText

  • Use: Displaying a single paragraph with multiple styles (e.g., "Terms & Conditions").

43-44. Icons

  • Widgets: Icon (native) and FontAwesome (third-party library).

46-47. Stateful vs Stateless

  • Stateless: Static UI that doesn't change.
  • Stateful: Dynamic UI that updates via setState().

48. Mapping Lists

  • Technique: Using .map() to generate UI widgets dynamically from data lists.

49. ConstrainedBox

  • Use: Applying minimum or maximum size constraints to widgets.

Phase 6: Navigation & Projects

50. πŸ† Mini-Project: BMI Calculator

A practice project combining:

  • User Input & Calculations
  • UI Styling
  • Conditional Logic

51. Navigation

  • Methods: Navigator.push (go to new screen) & Navigator.pop (go back).

52. Splash Screen

  • Use: An intro screen shown while the app initializes.

53. Passing Data

  • Technique: Sending arguments through Widget Constructors during navigation.

Phase 7: Animations & UI Polish

54. Range Slider

  • Use: Selecting a value range between two numbers.

55. Gradient Background

  • Use: Creating smooth color transitions using BoxDecoration.

56. ClipRRect

  • Use: Clipping a rectangular widget (like an image) with rounded corners.

57-60. Implicit Animations

  • AnimatedContainer: Easy animation for size/color changes.
  • AnimatedOpacity: Fade in/out effects.
  • CrossFade: Smooth switching between two widgets.
  • Hero: Shared element transitions between screens.

61. ListWheelScrollView

  • Use: A 3D cylindrical scroll view (iOS style picker).

62. Tween Animation

  • Use: Explicit, controlled animations using AnimationController.

63. Ripple Effect

  • Use: Custom animations like a growing circle/pulse.

Phase 8: Data Persistence

64. Shared Preferences

  • What is it? A plugin for storing simple key-value data locally on the device.
  • Where to use it? Persisting small amounts of data even after the app closes.

65. Real-Life Use Cases for SharedPref

  • βœ… Saving User Name/Profile
  • βœ… Storing Login Tokens (Session persistence)
  • βœ… Saving Theme Mode (Light/Dark)
  • βœ… Saving App Language
  • βœ… Checking "First Run" (to show onboarding)

🀝 Contributing

Feel free to fork this repository and submit pull requests to add more topics or improve examples!

Happy Coding! πŸš€

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This repository contains a comprehensive learning roadmap for Flutter, covering everything from environment setup to advanced animations and local storage. Each topic includes a breakdown of what it is and where to use it, designed to guide beginners and intermediate learners through the development process.

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