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Added Sentinel#339

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Perlkonig merged 1 commit intoAbstractPlay:developfrom
jpneto:develop
Apr 2, 2026
Merged

Added Sentinel#339
Perlkonig merged 1 commit intoAbstractPlay:developfrom
jpneto:develop

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@jpneto jpneto commented Apr 1, 2026

Adding a new game, Sentinel: a vigil game with sowing stacks.

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Just one minor comment. Merging shortly.

apid: "9228bccd-a1bd-452b-b94f-d05380e6638f",
},
],
categories: ["goal>annihilate", "goal>vigil", "mechanic>capture", "mechanic>move",
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I'll probably end up changing this to a mechanic since it's something you have to maintain throughout the game and not something you're trying to attain. I will need to add the appropriate strings on the front end.

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The players are trying to block the opponent's line-of-sight (LOS), or have a majority of LOS. The mechanics includes LOS, just like Lines-of-Action, the first game using the LOS ludeme. However LOA's goal was unification. Here, the goal continues to be LOS-related. There are only two games like this, afaict, this one and 1892's Kastellet. But I believe they justify the introduction of a new genre. So, I would ask you to reconsider :)

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I promise to at least read the rules first 😁

@Perlkonig Perlkonig merged commit c04edb0 into AbstractPlay:develop Apr 2, 2026
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2 participants