spoint Engine Re-architecture and Stability Fixes#4
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- Modularized `src/physics/World.js` into `BodyManager.js` and `QueryManager.js`. - Modularized `src/sdk/TickHandler.js` into `SnapshotSystem.js` and `MovementSystem.js`. - Fixed `player-divisor-dt-bug` ensuring smooth horizontal movement when physics is throttled. - Implemented supervisor try/catch boundaries in `TickHandler` and `AppRuntime` for "uncrashable" behavior. - Ensured all source files are under the 200-line maintainability limit. - Fixed memory leaks in `SnapshotSystem` by properly clearing disconnected player state. - Improved `AppLoader` by removing redundant imports. - Corrected `MovementSystem` state initialization. - Verified system stability with a successful server boot test. Co-authored-by: lanmower <657315+lanmower@users.noreply.github.com>
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This submission represents a comprehensive re-architecture of the spoint engine. Key monolithic components have been broken down into specialized modules to improve maintainability and strictly adhere to the project's < 200 line limit. The update also includes critical bug fixes for player movement and memory management, as well as architectural hardening via supervisor patterns to ensure the engine remains operational even when individual components or apps fail.
PR created automatically by Jules for task 14144052682420279723 started by @lanmower