Add cubemap auto-expand polyfill for Playground (re-enables 7 PBR tests)#1710
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Babylon Native's NativeEngine.createCubeTexture override only handles
.env single-file cubemaps and 6-face arrays; .dds / .ktx / .ktx2 URLs
fall through to a throw ("Cannot load cubemap because 6 files were not
defined"). The loader-aware path used by the WebGL engine (texture
loader registry lookup) is bypassed entirely.
Add a JS-side polyfill that detects .dds / .ktx / .ktx2 single-URL
cubemap loads and retries with the .env extension. Babylon's CI
generates both .dds and .env from the same source HDR and uploads
them to the same CDN path, so the swap is transparent for the
Babylon-hosted environments these tests reference. On 404 (no .env
counterpart exists) the polyfill re-invokes the original code path,
preserving the existing throw semantics.
This unblocks 7 tests that were excluded because the throw aborted
the scene before any rendering could happen:
idx 141 NMEGLTF
idx 172 Anisotropic
idx 173 Clear Coat
idx 246 PBRMetallicRoughnessMaterial
idx 247 PBRSpecularGlossinessMaterial
idx 248 PBR
idx 290 Prepass SSAO + depth of field
Strip excludeFromAutomaticTesting + reason from those 7 entries in
config.json. All 7 validate sub-threshold on Win32 V8 D3D11 Release
without --include-excluded after the strip (pixel diff range
308..2638, well under the 2.5% threshold).
This was referenced May 18, 2026
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Per-test PIL-composite triage of all 17 ``subtle pixel-diff`` tests. None of them are deterministic-cosmetic (no re-bakes possible - all show real visible regressions). Updates the `reason` field in `Apps/Playground/Scripts/config.json` for 17 tests with accurate symptom descriptions, classifying into recurring root-cause clusters: - 9 GUI green->red color regressions (idx 160, 174, 175, 196, 197, 370, 402, 566, 587) - 4 OpenPBR analytic-lights right-column red rendering (580, 584, 587, 592) - 1 instanced billboard foliage red (169) - 1 LineEdgesRenderer extra red lines (179) - 1 Background blur red splotches (602) - 1 Clip planes GUI sliders red (182) - 1 Instanced Bones edge-AA (256, borderline) **No source changes, no test re-enables, no PNGs.** Metadata-only correction so the issue tracker reflects actionable root causes. --- ## Landing context This PR is one of **7 splits** from the proven CI-green combined preview in **draft PR #1702** (see [#1702](#1702) for the full intended end-state and verified CI run [26044922430](https://github.com/BabylonJS/BabylonNative/actions/runs/26044922430)). > Note: the original split included an 8th PR (#1709, ES2020+ -> ES2019 syntax-repair polyfill for Chakra). It was closed in favour of investigating `@babel/standalone` properly (#1711). ### Recommended landing order **Tier 1 - parallel-reviewable, no source conflicts:** 1. #1703 - ExternalTexture C4702 build fix 2. #1704 - config.json `reason` rewrites (5 entries) 3. #1705 - config.json `reason` rewrites (17 entries) **Tier 2 - sequential, each touches `Apps/Playground/CMakeLists.txt` SCRIPTS list + `Apps/Playground/Shared/AppContext.cpp` LoadScript order; rebase the next branch after the previous merges:** 4. #1706 - File/Blob/FileReader polyfill (largest test impact: 19 re-enables) 5. #1707 - fetch polyfill 6. #1708 - DOM globals + native AbortController + Android CMake link 7. #1710 - Cubemap auto-expand polyfill (loaded after babylon.max.js) ### Reference policy reminder Reference PNGs across all 7 PRs come from Babylon.js; never re-baked by BN. Combined diff: **0 PNGs**.
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May 21, 2026
Per-test triage of 5 post-#1695 pixel-diff fallouts. Updates the `reason` field in `Apps/Playground/Scripts/config.json` for 3 entries to name the real BN rendering regression instead of generic "Pixel comparison fails": - idx 363 SSR2 - SSR not rendering wet floor. - idx 369 Sprites Pixel Perfect - sprite alpha-blending broken. - idx 395 soft-transparent-shadows - soft-shadow filter precision degraded. **No source changes, no test re-enables, no PNGs.** Metadata-only correction so the issue tracker reflects actionable root causes for follow-up engineering work. --- ## Landing context This PR is one of **7 splits** from the proven CI-green combined preview in **draft PR #1702** (see [#1702](#1702) for the full intended end-state and verified CI run [26044922430](https://github.com/BabylonJS/BabylonNative/actions/runs/26044922430)). > Note: the original split included an 8th PR (#1709, ES2020+ -> ES2019 syntax-repair polyfill for Chakra). It was closed in favour of investigating `@babel/standalone` properly (#1711). ### Recommended landing order **Tier 1 - parallel-reviewable, no source conflicts:** 1. #1703 - ExternalTexture C4702 build fix 2. #1704 - config.json `reason` rewrites (5 entries) 3. #1705 - config.json `reason` rewrites (17 entries) **Tier 2 - sequential, each touches `Apps/Playground/CMakeLists.txt` SCRIPTS list + `Apps/Playground/Shared/AppContext.cpp` LoadScript order; rebase the next branch after the previous merges:** 4. #1706 - File/Blob/FileReader polyfill (largest test impact: 19 re-enables) 5. #1707 - fetch polyfill 6. #1708 - DOM globals + native AbortController + Android CMake link 7. #1710 - Cubemap auto-expand polyfill (loaded after babylon.max.js) ### Reference policy reminder Reference PNGs across all 7 PRs come from Babylon.js; never re-baked by BN. Combined diff: **0 PNGs**.
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Adds a JS polyfill that patches
BABYLON.NativeEngine.prototype.createCubeTextureso single-URL.dds/.ktx/.ktx2cubemap loads (which BN does not currently support) transparently retry as.env. Babylon's CDN co-hosts both formats from the same source HDR, so the swap is invisible to the playground.Changes:
Apps/Playground/Scripts/cube_texture_polyfill.js- patchescreateCubeTexture; retries viaself._loadFile; falls back to the original throw on 404.Apps/Playground/CMakeLists.txt- addscube_texture_polyfill.jsto SCRIPTS list.Apps/Playground/Shared/AppContext.cpp- loadscube_texture_polyfill.jsafterbabylon.max.js(the polyfill needsBABYLON.NativeEngineto exist).Apps/Playground/Scripts/config.json- re-enables 7 affected tests (idx 141, 172, 173, 246, 247, 248, 290 - PBR/cubemap heavy).Note: Bridges the gap until
Plugins/NativeEnginewires a proper loader registry path for cubemap formats. Remaining 35 of 42 affected tests either exceed pixel-diff threshold once they reach the renderer or hit unrelated secondary bugs (particles, PrePassRenderer caps, Chakra parse, etc.) - all already filed.Landing context
This PR is one of 7 splits from the proven CI-green combined preview in draft PR #1702 (see #1702 for the full intended end-state and verified CI run 26044922430).
Recommended landing order
Tier 1 - parallel-reviewable, no source conflicts:
reasonrewrites (5 entries)reasonrewrites (17 entries)Tier 2 - sequential, each touches
Apps/Playground/CMakeLists.txtSCRIPTS list +Apps/Playground/Shared/AppContext.cppLoadScript order; rebase the next branch after the previous merges:Reference policy reminder
Reference PNGs across all 7 PRs come from Babylon.js; never re-baked by BN. Combined diff: 0 PNGs.