Fix macOS export crash: resolve data paths relative to executable#869
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TomWerner merged 1 commit intoC7-Game:Developmentfrom Feb 7, 2026
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GamePaths used `./` relative paths which resolve against the CWD. When launched from Finder or `open`, the CWD is `/`, so Lua/, Text/, and Assets/ directories were not found, causing crashes. Now resolves paths relative to the executable location, navigating out of the .app/Contents/MacOS/ bundle on macOS. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
TomWerner
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Feb 7, 2026
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Thank you for the contribution!
As you may have seen, none of the regular devs have a Mac to test this on, so I can't verify this fixes the issue, but it still works on Linux when built from source and from the release.
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GamePaths used
./relative paths which resolve against the CWD. When launched from Finder oropen, the CWD is/, so Lua/, Text/, and Assets/ directories were not found, causing crashes.Now resolves paths relative to the executable location, navigating out of the .app/Contents/MacOS/ bundle on macOS.