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2 changes: 1 addition & 1 deletion input-locations.json
Original file line number Diff line number Diff line change
Expand Up @@ -98,5 +98,5 @@
{ "url": "https://github.com/lubkuluk/lub-dungeon-skip/releases/download/0.0.3/lub-dungeon-skip.zip", "source": "" },
{ "url": "https://github.com/naxane/nax-art-switch/releases/download/v1.0.1/nax-art-switch.ccmod", "source": "" },
{ "url": "https://github.com/XenonA7/kit-mod/archive/refs/tags/1.0.1.zip", "source": "" },
{ "url": "https://github.com/cyelis1224/cc-ava/archive/refs/tags/v1.2.2.zip", "source": "" }
{ "url": "https://github.com/cyelis1224/cc-ava/archive/refs/tags/v1.2.3.zip", "source": "" }
]
2 changes: 1 addition & 1 deletion input-locations.old.json
Original file line number Diff line number Diff line change
Expand Up @@ -98,5 +98,5 @@
{ "url": "https://github.com/lubkuluk/lub-dungeon-skip/releases/download/0.0.3/lub-dungeon-skip.zip", "source": "" },
{ "url": "https://github.com/naxane/nax-art-switch/releases/download/v1.0.1/nax-art-switch.ccmod", "source": "" },
{ "url": "https://github.com/XenonA7/kit-mod/archive/refs/tags/1.0.1.zip", "source": "" },
{ "url": "https://github.com/cyelis1224/cc-ava/archive/refs/tags/v1.2.2.zip", "source": "" }
{ "url": "https://github.com/cyelis1224/cc-ava/archive/refs/tags/v1.2.3.zip", "source": "" }
]
18 changes: 12 additions & 6 deletions npDatabase.json
Original file line number Diff line number Diff line change
Expand Up @@ -1545,7 +1545,7 @@
"cc-ava": {
"metadataCCMod": {
"id": "cc-ava",
"version": "1.2.2",
"version": "1.2.3",
"title": "CrossCode Artificial Voice Acting (TTS)",
"description": "Adds AI-generated voice acting to CrossCode using the ElevenLabs text-to-speech API.",
"repository": "https://github.com/cyelis1224/cc-ava",
Expand All @@ -1565,16 +1565,22 @@
"installation": [
{
"type": "zip",
"url": "https://github.com/cyelis1224/cc-ava/archive/refs/tags/v1.2.2.zip",
"source": "cc-ava-1.2.2",
"url": "https://github.com/cyelis1224/cc-ava/archive/refs/tags/v1.2.3.zip",
"source": "cc-ava-1.2.3",
"hash": {
"sha256": "bffea5e93d7833a1d20a623f123ca62ae3a612a4397d7a4c5d05cf0a15e5181e"
"sha256": "20aa4f2a05ac4753536e680a10207f54445dd7477ab1643843337f3ac1967cc2"
}
}
],
"stars": 1,
"lastUpdateTimestamp": 1774878456000,
"stars": 2,
"lastUpdateTimestamp": 1774900944000,
"releasePages": [
{
"body": "## What's New in v1.2.3\n\n### Critical Fix\n- **Fixed mod manager breaking** - The voice volume slider was replacing the game's options object, causing CCModManager to lose track of which mods are enabled/disabled on restart. Now inserts the slider in-place without replacing the object.\n\n### Per-Voice Volume Control\n- Each voice now supports an individual volume level (0-100)\n- Balance loud and quiet voices independently\n- Set via debug overlay or mod settings: Voice ID, Pitch, and Volume\n\n### IPA Pronunciations (community contribution by QuieType)\n- Dungeon names now use proper IPA notation for accurate pronunciation\n- Added: Zir'vitar, So'najiz, Krys'kajo, Ku'lero\n- Pronunciations and transcription overrides only apply on the v3 model\n\n### Options Sync Fix\n- Moved CCModManager options sync to after registration to prevent undefined errors",
"version": "1.2.3",
"timestamp": 1774900944000,
"url": "https://github.com/cyelis1224/cc-ava/releases/tag/v1.2.3"
},
{
"body": "## What's New in v1.2.2\n\n### Per-Voice Volume Control\n- Each voice now supports an individual volume level (0-100)\n- Balance loud and quiet voices independently without affecting the master volume\n- Set via the debug overlay: Set Voice ID now prompts for Voice ID, Pitch, and Volume\n- Saved per-character in voice-config.json\n\n### Previous (v1.2.1) Changes\n- Queue-free side message sync (reads directly from game display)\n- Sequence counter to discard stale TTS on dialog skip\n- Cutscene skip stops all voice playback\n- Bracket text preserved for TTS (Seeker, Bergen Village, etc.)\n- Dialog pre-caching via _nextStep look-ahead\n- First-run template auto-deployment",
"version": "1.2.2",
Expand Down
18 changes: 12 additions & 6 deletions npDatabase.min.json
Original file line number Diff line number Diff line change
Expand Up @@ -1545,7 +1545,7 @@
"cc-ava": {
"metadataCCMod": {
"id": "cc-ava",
"version": "1.2.2",
"version": "1.2.3",
"title": "CrossCode Artificial Voice Acting (TTS)",
"description": "Adds AI-generated voice acting to CrossCode using the ElevenLabs text-to-speech API.",
"repository": "https://github.com/cyelis1224/cc-ava",
Expand All @@ -1565,16 +1565,22 @@
"installation": [
{
"type": "zip",
"url": "https://github.com/cyelis1224/cc-ava/archive/refs/tags/v1.2.2.zip",
"source": "cc-ava-1.2.2",
"url": "https://github.com/cyelis1224/cc-ava/archive/refs/tags/v1.2.3.zip",
"source": "cc-ava-1.2.3",
"hash": {
"sha256": "bffea5e93d7833a1d20a623f123ca62ae3a612a4397d7a4c5d05cf0a15e5181e"
"sha256": "20aa4f2a05ac4753536e680a10207f54445dd7477ab1643843337f3ac1967cc2"
}
}
],
"stars": 1,
"lastUpdateTimestamp": 1774878456000,
"stars": 2,
"lastUpdateTimestamp": 1774900944000,
"releasePages": [
{
"body": "## What's New in v1.2.3\n\n### Critical Fix\n- **Fixed mod manager breaking** - The voice volume slider was replacing the game's options object, causing CCModManager to lose track of which mods are enabled/disabled on restart. Now inserts the slider in-place without replacing the object.\n\n### Per-Voice Volume Control\n- Each voice now supports an individual volume level (0-100)\n- Balance loud and quiet voices independently\n- Set via debug overlay or mod settings: Voice ID, Pitch, and Volume\n\n### IPA Pronunciations (community contribution by QuieType)\n- Dungeon names now use proper IPA notation for accurate pronunciation\n- Added: Zir'vitar, So'najiz, Krys'kajo, Ku'lero\n- Pronunciations and transcription overrides only apply on the v3 model\n\n### Options Sync Fix\n- Moved CCModManager options sync to after registration to prevent undefined errors",
"version": "1.2.3",
"timestamp": 1774900944000,
"url": "https://github.com/cyelis1224/cc-ava/releases/tag/v1.2.3"
},
{
"body": "## What's New in v1.2.2\n\n### Per-Voice Volume Control\n- Each voice now supports an individual volume level (0-100)\n- Balance loud and quiet voices independently without affecting the master volume\n- Set via the debug overlay: Set Voice ID now prompts for Voice ID, Pitch, and Volume\n- Saved per-character in voice-config.json\n\n### Previous (v1.2.1) Changes\n- Queue-free side message sync (reads directly from game display)\n- Sequence counter to discard stale TTS on dialog skip\n- Cutscene skip stops all voice playback\n- Bracket text preserved for TTS (Seeker, Bergen Village, etc.)\n- Dialog pre-caching via _nextStep look-ahead\n- First-run template auto-deployment",
"version": "1.2.2",
Expand Down
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