[HSR] Honkai: Star Rail Game Repair and Cache Update Refactor#852
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[HSR] Honkai: Star Rail Game Repair and Cache Update Refactor#852
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This will generate InstallVersion.bin, DownloadedFullAssets.txt and AppIdentity.txt file inside persistent folder
+ Also fix Hi3 Repair won't pop repair table entry
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Issue: "English audio instead of Japanese" reported on Discord has been fixed with this changes. Turns out, the bug also affects other games so the fix is now applied for any games. However, this bug fix isn't yet well tested on Zip package mode. |
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bagusnl
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Jan 4, 2026
# What's changed? - 1.83.14 - **[New]** Allow game process to be run as child process of Collapse, by @gablm - This allows stuff like Steam Overlay/controls to work. - User can enable it under Game Settings -> Advanced Settings. - **[New]** [ZZZ] DirectX 12 and Ray Tracing experimental settings, by @neon-nyan - User can use DirectX 12 and RT/Upscaling in-game natively. You will need to enable the DirectX 12 option under game settings. - Availability of certain options depends on the system you are running on. - Do note that the game **MIGHT stutter** on any new scene/sprite loads, and depending on your system it might be slow/fast. - The longer you play, the stutter should go away. - Ray tracing comparison: #853 (comment) - **[Fix]** Misc settings not loading, by @gablm - This affected stuff like Advanced game settings, command line, etc - **[Imp]** Reduce CPU usage in Discord RPC module, by @neon-nyan - More details: #845 - **[Fix]** Plugin news not reloaded on page/region refresh, by @gablm - **[Fix]** [ZZZ] Game Settings reset after using Collapse' GSP, by @shatyuka - **[Fix]** Discord RPC did not get disabled globally, by @bagusnl @neon-nyan - More details: #849 - **[Fix]** HSR Repair/Cache update method, by @neon-nyan - More details: #852 - TL;DR: Completely rewritten - **[Fix]** Sophon not resuming update, by @neon-nyan - After cancelling/pausing game update, the launcher should now perform checks on which assets already updated so only the necessary files are getting downloaded. - **[Fix]** [ZZZ] Deleted assets gets redownloaded on update, by @neon-nyan - More details: #854 - **[Fix]** Game update does not work on games without separate audio package, by @gablm - **[Fix]** Playtime counter not stopped after user switched game/region mid-session, by @gablm - **[Fix]** Directory might not get created when updating game through Sophon, by @neon-nyan - **[Fix]** Main Page's Carousel did not get stopped/paused when told to, by @bagusnl - Carousel now should get paused if you sent Collapse to tray or when Collapse is not on the foreground. - This is interim fix while the whole background subsystem is getting rewritten by @neon-nyan. - More details: #846 ### Templates <details> <summary>Changelog Prefixes</summary> ``` **[New]** **[Imp]** **[Fix]** **[Loc]** **[Doc]** ``` </details>
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bagusnl
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Jan 10, 2026
# What's changed? - 1.83.14 - **[New]** Allow game process to be run as child process of Collapse, by @gablm - This allows stuff like Steam Overlay/controls to work. - User can enable it under Game Settings -> Advanced Settings. - **[New]** [ZZZ] DirectX 12 and Ray Tracing experimental settings, by @neon-nyan - User can use DirectX 12 and RT/Upscaling in-game natively. You will need to enable the DirectX 12 option under game settings. - Availability of certain options depends on the system you are running on. - Do note that the game **MIGHT stutter** on any new scene/sprite loads, and depending on your system it might be slow/fast. - The longer you play, the stutter should go away. - Ray tracing comparison: #853 (comment) - **[Fix]** Misc settings not loading, by @gablm - This affected stuff like Advanced game settings, command line, etc - **[Imp]** Reduce CPU usage in Discord RPC module, by @neon-nyan - More details: #845 - **[Fix]** Plugin news not reloaded on page/region refresh, by @gablm - **[Fix]** [ZZZ] Game Settings reset after using Collapse' GSP, by @shatyuka - **[Fix]** Discord RPC did not get disabled globally, by @bagusnl @neon-nyan - More details: #849 - **[Fix]** HSR Repair/Cache update method, by @neon-nyan - More details: #852 - TL;DR: Completely rewritten - **[Fix]** Sophon not resuming update, by @neon-nyan - After cancelling/pausing game update, the launcher should now perform checks on which assets already updated so only the necessary files are getting downloaded. - **[Fix]** [ZZZ] Deleted assets gets redownloaded on update, by @neon-nyan - More details: #854 - **[Fix]** Game update does not work on games without separate audio package, by @gablm - **[Fix]** Playtime counter not stopped after user switched game/region mid-session, by @gablm - **[Fix]** Directory might not get created when updating game through Sophon, by @neon-nyan - **[Fix]** Main Page's Carousel did not get stopped/paused when told to, by @bagusnl - Carousel now should get paused if you sent Collapse to tray or when Collapse is not on the foreground. - This is interim fix while the whole background subsystem is getting rewritten by @neon-nyan. - More details: #846 ### Templates <details> <summary>Changelog Prefixes</summary> ``` **[New]** **[Imp]** **[Fix]** **[Loc]** **[Doc]** ``` </details>
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Main Goal
Due to some major changes on how the game manage the persistent data and outdated codes, we approach to refactor the entire game repair and cache update code to match the game behavior.
This refactor also fixes where for sometimes, after running the game repair or cache updates, the game will soft lock due to invalid states on the persistent files.
Most of the game repair logic are done (changes will be pushed this late night) and cache update code will be merged into game repair for making it easier to maintain.Most of the game repair and cache update codes are done. We can continue to review these changes.What To Do
PR Status :
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