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A handful of SolLua bindings still referenced sol::nil / sol::type::nil while the rest of the same files already use sol::lua_nil. sol::nil is a thin alias for lua_nil (see lib/sol2/sol.hpp) and collides with the `nil` macro that Objective-C headers define, so lua_nil is the portable spelling. This brings the remaining spots in line with the prevailing convention. Extracted from cc3cad9 in #2991; cross-platform, no behavior change.
float3.h included lib/streflop/streflop_cond.h directly, ahead of FastMath.h. FastMath.h defines MATH_SQRT_OVERRIDE before it includes streflop_cond.h (so streflop does not define its own math::sqrt(float) -- FastMath provides a faster one). The direct include meant streflop_cond.h could be processed before that override was set. Drop the direct include; FastMath.h pulls in streflop_cond.h transitively with the override in place. creg_cond.h keeps its original position -- it does not pull in streflop, so it does not need to move. Surfaced by the macOS port (#2991, commit cc3cad9). Co-authored-by: Mark Kropf <markkropf@gmail.com>
`SafeUtil.h` uses `<memory>` for `std::addressof`, and `<type_traits>` for `std::is_trivially_copyable` / `std::is_trivially_constructible_v`, but pulled them in only transitively. Include them directly so the header is self-contained and does not rely on include order elsewhere. Also use `std::is_trivially_default_constructible` for the default-construction. Extracted from cc3cad9 in #2991; cross-platform, no behavior change. Co-authored-by: Mark Kropf <markkropf@gmail.com> Co-authored-by: sprunk <spr.ng@o2.pl>
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