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Releases: Fox2Code/Hypertale

1.3.2 - Hotfix² update

27 Mar 19:36
f6c58fb

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Changes since 1.3.1:

  • Add check to make sure I don't accidentally make release against pre-release builds of Hytale

Changes since 1.3.0:

  • Add hStats reporting system that can be disabled in Hypertale folder
    (Link: https://hstats.dev/mods/310ed8fb-fdb8-490f-a2e0-c8f616c05b97)
  • Never load mods as classpath mods to fix asset loading
  • Fix Hypertale failing on newer version of HytaleServer
  • Fix Hypertale init not working in single player
  • Improved general stability

This update mark a big shift in Hypertale lifetime thanks to the contributions of @advocaite

1.3.1 - Hotfix update

27 Mar 19:17
e931892

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  • Add hStats reporting system that can be disabled in Hypertale folder
    (Link: https://hstats.dev/mods/310ed8fb-fdb8-490f-a2e0-c8f616c05b97)
  • Never load mods as classpath mods to fix asset loading
  • Fix Hypertale failing on newer version of HytaleServer
  • Fix Hypertale init not working in single player
  • Improved general stability

This update mark a big shift in Hypertale lifetime thanks to the contributions of @advocaite

1.3.0 - The boxed update

01 Mar 17:12
0dd08e3

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  • Add support for MixinSquared
  • Add offline dependency system, hypertale will prefer local libraries if possible.
  • Add allowDownloadLibraries (Default true) in hypertale.ini, can be set to false to prevent Hypertale to download online libraries.
  • Remove patch meant for an older version of Hytale that caused player being unable to join the server back!
  • Make Hypertale's dashboard more fun! (Run /hypertale dashboard to see :3)

I added something in Hypertale to avoid Hotfix from activating for versions it was not meant for!

1.2.0 - The Hyxin high update

23 Feb 08:50
4e1edc2

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  • Add support for loading Hyxin mods.

Hypertale was already offering similar Mixin capabilities, but Hyxin mods now can work properly on the Hypertale stack, even without the Hyxin mod installed!

1.1.1 - Maintenance update

21 Feb 16:46
afaa109

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  • Add @AsyncSafe and @AsyncUnsafe to explicitly communicate the thread safety of some API methods!
  • Make Player.hypertale().getPlayerRef() be able to be called on any threads.
  • Fixed minor Hytale bug that happened when stopping a server while there were players inside.
  • Added build time check to test that ASM Constant do exists.

1.1.0 - The lightshow update

20 Feb 16:16
43205eb

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  • Add /hypertale dashboard command!
  • Add unsupportedDisablePluginServerVersionCheck option in .hypertale/hypertale.ini
  • Add advanced javadoc website, with a custom theme and keyword highlighting!
  • Add minor memory pressure optimization to Mat4f
  • Add AntiCheatEvent API to allow anti-cheat and ban plugins to cooperate together!
  • Fix Hypertale being detected as incompatible with the HytaleServer
  • Misc bug fixes!

1.0.0 - The scramble update

16 Feb 14:07
0b6d31c

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  • Hypertale will no longer enable the Mixin system if no mods uses it
  • Cleaned up the code a little bit

0.0.7 - Before the storm

14 Feb 09:56
c27da3e

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  • Added proper single-player support
  • Reordered /hypertale status entries

This is basically a release candidate for 1.0.0

0.0.6 - Hotfix

13 Feb 13:03
3e72f82

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  • Hotfix minor issue!

0.0.5 - Final stretch

13 Feb 12:56
e7e1300

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  • Add Player.hypertale().getPlayerRef() API
  • Properly support Message and ansi colored logger names.
  • Add support for Mixin using Fabric-Mixin and Mixin-Extras (Only limited to com.hypixel.hytale. classes for now!)
  • Support more hosting providers intelligently!

I will start polishing Hypertale and prepare for initial release!

The only notable future feature that is planned for 1.0.0 is single player support!