feat: add intersection logic to the shape structure#48
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theEvilReaper merged 4 commits intodevelopfrom Mar 8, 2026
Merged
feat: add intersection logic to the shape structure#48theEvilReaper merged 4 commits intodevelopfrom
theEvilReaper merged 4 commits intodevelopfrom
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TheMeinerLP
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Mar 6, 2026
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| /** | ||
| * {@inheritDoc} | ||
| */ | ||
| @Override | ||
| public boolean intersect2D(Point position) { | ||
| return this.intersect3D(position); | ||
| } | ||
|
|
||
| /** | ||
| * {@inheritDoc} | ||
| */ | ||
| @Override | ||
| public boolean intersect3D(Point position) { | ||
| return this.position.equals(position); | ||
| } |
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Is there some difference?
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Author
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There is no real difference for points. Two points intersect if they share the same position, so intersect2D simply delegates to intersect3D to avoid code duplication.
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Proposed changes
Integrates the
Intersectinterface into the Shape interface to provide a unified way to check if a position intersects with a shape.Types of changes
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