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20 changes: 20 additions & 0 deletions com.onesignal.unity.android/Runtime/OneSignalAndroid.cs
Original file line number Diff line number Diff line change
Expand Up @@ -133,6 +133,8 @@ public override void Initialize(string appId)
var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");

_enableHardwareAcceleration(activity);

_sdkWrapperClass.CallStatic("setSdkType", "unity");
_sdkWrapperClass.CallStatic("setSdkVersion", VersionHeader);

Expand Down Expand Up @@ -174,6 +176,24 @@ public override void Initialize(string appId)
_completedInit(appId);
}

/// <summary>
/// Unity sets android:hardwareAccelerated="false" on its Activity which
/// prevents WebView transparent backgrounds from rendering. The native SDK
/// displays in-app messages via a PopupWindow whose window inherits this
/// setting, causing the IAM to render with an opaque white background.
/// Enabling the flag at the window level restores transparency without
/// affecting Unity's own GL/Vulkan rendering surface.
/// </summary>
private static void _enableHardwareAcceleration(AndroidJavaObject activity)
{
activity.Call("runOnUiThread", new AndroidJavaRunnable(() =>
{
const int FLAG_HARDWARE_ACCELERATED = 0x01000000;
using var window = activity.Call<AndroidJavaObject>("getWindow");
window.Call("setFlags", FLAG_HARDWARE_ACCELERATED, FLAG_HARDWARE_ACCELERATED);
}));
}

public override void Login(string externalId, string jwtBearerToken = null)
{
_sdkClass.CallStatic("login", externalId, jwtBearerToken);
Expand Down
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