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@ColinNason ColinNason commented Dec 14, 2025

Fixes #13390

New change uses the defined itemStack variable to set the trident pick up item. The itemStack variable is a fixed value of 1.

The hurtWithoutBreaking call is also switched over, this is to allow regular tridents to still take durability damage.

@ColinNason ColinNason requested a review from a team as a code owner December 14, 2025 17:04
@github-project-automation github-project-automation bot moved this to Awaiting review in Paper PR Queue Dec 14, 2025
@lynxplay lynxplay moved this from Awaiting review to PR Party candidate in Paper PR Queue Dec 27, 2025
@Owen1212055 Owen1212055 merged commit 444a2ba into PaperMC:main Jan 4, 2026
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@github-project-automation github-project-automation bot moved this from PR Party candidate to Merged in Paper PR Queue Jan 4, 2026
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Stacked tridents with increased max_stack_size are duplicated when thrown and picked up

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