Skip to content

Conversation

@chickeneer
Copy link
Contributor

Cancelled interactions cause desync with nautilus armor/saddles. So simply added them alongside horses where the entity equipment is resynced on cancelled interactions. There is a general lack of interface/etc that ties these types of entities together. The only thing internally is HasCustomInventoryScreen But that isn't really appropriate and would over-contain chest boats.

This fix does resolve the desync I experience when I cancel shearing or placing equipment on Nautilus.

Let me know if you think there should be any adjustments to this PR.

Cancelled interactions cause desync with nautilus armor/saddles
@chickeneer chickeneer requested a review from a team as a code owner December 31, 2025 05:12
@github-project-automation github-project-automation bot moved this to Awaiting review in Paper PR Queue Dec 31, 2025
@Lulu13022002
Copy link
Contributor

This kinda overlap with #13013, also the comment is outdated.

@chickeneer chickeneer closed this Dec 31, 2025
@github-project-automation github-project-automation bot moved this from Awaiting review to Closed in Paper PR Queue Dec 31, 2025
@chickeneer
Copy link
Contributor Author

I will go ahead and close this one out. #13013 would indeed resolve the presented issue. If there is reason to include more than just horses and nautilus, works for me. Wasn't sure that we necessarily wanted to re-send out equipment data for all cancelled entity interactions

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

Status: Closed

Development

Successfully merging this pull request may close these issues.

3 participants