Releases: Pavreally/ComponentDynamicAttributes
Releases · Pavreally/ComponentDynamicAttributes
ComponentDynamicAttributes_v.1.0.4
Updated to version 1.0.4.
- Added attribute group collections.
- Refactored and optimized the codebase.
- Implemented a unified attribute registration pipeline.
- Modified procedural attribute registration to specify tags via
FNameinstead ofFGameplayTag.
ComponentDynamicAttributes_v.1.0.3
- The encoding of the plugin file has been corrected.
ComponentDynamicAttributes_v.1.0.2
Updated to version 1.0.2.
- Minor updates to the plugin documentation.
ComponentDynamicAttributes_v.1.0.1
Updated to version 1.0.1.
- Aesthetic adjustments have been made to the prompts and function category names.
- Added an experimental built-in C++ interface "AttributeModifierInterface" that allows calling requests to modify attribute values. Supported in Blueprint.
ComponentDynamicAttributes_v.1.0.0
Version 1.0.0
- Built for Unreal Engine 5.7.4.
- Added experimental version.