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This was due to that when generating the autoplay replay, the last frame might not be after the mine, which would've been the case for human played replays (See ReplayCapturer.Capture, where it adds additional frames if judgement count doesn't match). So, an additional frame is added at the end + 10000ms to force handling all mines.

This was due to that when generating the autoplay replay, the last frame might not be after the mine, which would've been the case for human played replays (See ReplayCapturer.Capture, where it adds additional frames if judgement count doesn't match).
So, an additional frame is added at the end + 10000ms to force handling all mines.
@AiAe AiAe merged commit 91903d2 into Quaver:master Dec 23, 2025
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