Draft
Conversation
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
What should this addon (actually 4, for each type of mine) do:
Currently (as far as I remember) the following is missing:
AI:
Missing Addon: Alternative production cycle product:
This one alters whats produced when an alternate production cycle runs. The addon should have the following settings:
Although the last setting doesn't make sense logical, it does make sense for the gameplay. This addon is compatible to other addon settings, since it is only taken into account when setting the alternate cycle resource
Missing Addon: Show real productivity:
This one shows a productivity rate for mines. If a mine type is inexhaustible, 100% is shown anyway. Maybe some color could indicate if this mine is already at it's lowest rate or not (e.g. >50% = "good green", >min% = "okay yellow", == min% = "bad red")
settings:
This addon is compatible to other settings, since it should show 100% if original mining behavior is enabled or inexhaustible. I think it is a nice to have
TODO:
Nice To Have: