- Player
- Characters
- Buildings
- Map
- Dungeons
- Enemies
- Display
- Kingdom Level
- Kingdom Happiness / Morale
- Material Amount
- Adventurer Limit
- Current Quests
- Day/Night Cycle using ticks
- Treasury
- Level
- Class
| Class | Requirements |
|---|---|
| Vagrant | None |
| Warrior | Vagrant Lvl. 10 |
| Priest | Vagrant Lvl. 10 |
| Thief | Vagrant Lvl. 10 |
| Mage | Vagrant Lvl. 10 |
| Ranger | Vagrant Lvl. 10 |
- Name
- Stats
- Happiness / Morale
- Family
- Gender?
- Equipment Slots
- Inventory limit
- Name
- Gender?
- House
- Type
- Level Req.
- Damage / Defence
- Special Effect
- Building Limits
- Investable?
- Quest Unlockable
| Building | Type | Description |
|---|---|---|
| Bakery | Morale Boost | this building boosts citizien Morale/Happiness |
| House | Citiziens + Adventurers | Small house generates family of 2 |
| House+ | Citiziens + Adventurers | Medium house generates family of 4 |
| House++ | Citiziens + Adventurers | Large house generates Family of 6 |
| Guild Hall | Adventurer Morale/Happiness | Improves Adventurer Morale |
| Weapon Shop | Adventurer Weapons | Adventurers automatically gather better weapons with earned money |
| Armoury | Adventurer Armour | Adventurers automatically gather better armour with earned money |
| Accessory Shop | Adventurer Accessories | Adventurers automatically gather better accessories with earned money |
| Skill Training | Class Skills | Adventurers automatically buy skills as they hit reqs and have enough money |
- Difficulty
- Destination
- Events / Steps
| Event Type | Difficulty |
|---|---|
| Enemy Encounter | Any |
| Find Item | Any |
| Increase Exploration | Any |
| Fight Boss | 1 |
| Fight Legendary Boss | 2 |
- Dungeons
- Generated upon Party arrival
- Tick based Game Time
| Component | Description | Completion |
|---|---|---|
| Ticks | Game timing system | ==In Progress== |
| Quest Events | Generated upon Quest Accept - more events as difficulty increases | Not Started |
| Citizien + Adventurer Generation | Generated upon building House/House+/House++ | Not Started |
| Enemy Generation | Generated upon Party entering dungeon | Not Started |
| Quest Difficulty | More difficult = More Reward | Not Started |
| Party System | Game Progression element | Not Started |
| Dungeon Exploration | Exploring allows the scouting of areas in order to enable bossfight quests etc. | Not Started |
| Component | Completion |
|---|---|
| Player | ==In Progress== |
| Characters | ==In Progress== |
| Enemies | Not Started |
| Quests | Not Started |
| Map | Not Started |
| Dungeons | Not Started |
| Enemies | Not Started |
| Buildings | Not Started |