add CDirector::AddSurvivorBot native for spawn survivors (L4D2 only), called via sb_add command#30
Open
spumer wants to merge 1 commit intoSilvDev:mainfrom
Open
add CDirector::AddSurvivorBot native for spawn survivors (L4D2 only), called via sb_add command#30spumer wants to merge 1 commit intoSilvDev:mainfrom
spumer wants to merge 1 commit intoSilvDev:mainfrom
Conversation
… called via sb_add command
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Adds L4D2Direct_AddSurvivorBot(int characterType) native — a direct wrapper around
CDirector::AddSurvivorBot(SurvivorCharacterType) that allows plugins to spawn a new survivor bot with a specific character type.
Motivation
There was no clean way to programmatically add a survivor bot in Left4DHooks. Existing alternatives
have significant drawbacks:
control over the created bot
assignment, character selection, spawning, and many edge cases the engine normally handles
L4D2Direct_AddSurvivorBot calls the engine's own CDirector::AddSurvivorBot — the same function used by
the sb_add console command — providing synchronous execution with proper character selection through
the game's native code path.
API