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Post-Apocalyptic Station Sim

A multiplayer-oriented browser game prototype about managing a crew in a shared post-apocalyptic metro world.

Players do not control stations directly. Instead, they manage a crew, accept contracts, move through routes, trade at station markets, build personal assets and influence the shared world through pressure, events and indirect PvP.

Current Stack

  • Python
  • FastAPI
  • React
  • TypeScript
  • JSON persistence for development
  • pytest

Current Features

  • Authentication
  • Shared world state
  • Crew management
  • Individual crew members
  • Tick-based server clock
  • Actions and completed action history
  • Contracts
  • Route movement
  • Player assets
  • Station-local markets
  • World events
  • Pressure and faction influence
  • Indirect PvP
  • Web dashboard

Run Backend

$env:PYTHONPATH="src"
uvicorn metro_sim.interfaces.api.app:app --reload
Run Frontend
cd frontend
npm install
npm run dev
Run Tests
python -m compileall src
pytest
cd frontend
npm run build
cd ..
Documentation

See:

docs/system_overview.md
docs/domain_model.md
docs/api.md
docs/web_ui.md
docs/tick_model.md
docs/gameplay_loop.md
docs/data_files.md
docs/testing.md
docs/roadmap.md

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