Use dot (".") as surface name to select current#4
Open
winex wants to merge 1 commit intoTheStrath:masterfrom
Open
Use dot (".") as surface name to select current#4winex wants to merge 1 commit intoTheStrath:masterfrom
winex wants to merge 1 commit intoTheStrath:masterfrom
Conversation
Author
|
updated against the last version... |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
hi! we've been playing Space Exploration (lots of surfaces: planets, orbits, asteroid belts) and it's hard to change name in settings every time to delete chunks on another surface, so i added a feature to use
.as current surface name which the player is currently on. i hope no mods names any surface like this, so it won't bug anyone.tldr;
if you're not satisfied with any changes - i'll edit and add commits as you wish.
p.s. you probably don't want to zip .git/ directory when releasing mod. it's bigger than the mod itself. and thanks for the useful mod! ;)