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Most props don't have proper lighting when it hit by the shroud clearing radius #2461

@AdrianeYves

Description

@AdrianeYves

Prerequisites

  • I have searched for similar issues and confirmed this is not a duplicate

Game Version

  • Command & Conquer Generals
  • Command & Conquer Generals: Zero Hour
  • Other (please specify below)

Bug Description

Image Image Image

Most props do not have proper geometry values defined for collisions.

If the shroud-clearing radius reaches the object's origin point, the object becomes fully bright, even when only a small part of it is actually inside the shroud-clearing radius.

As a result, large props or objects without proper geometry values may appear fully visible even when they are only partially affected by the shroud-clearing radius.

we dont really want them objects to have collisions and block players movement, i suggest two options to fix this -- either give them proper values with no_collide kindof (idk if this will actually work out but worth to try) or use the actual bounds of the model as basis for lighting

Reproduction Steps

  1. Partially hit a large long object like dock props ive shown in the picture with shroud clearing
    thats pretty much it

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    BugSomething is not working right, typically is user facingGenRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedZHRelates to Zero Hour

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