forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 173
Open
Open
Copy link
Labels
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedZHRelates to Zero HourRelates to Zero Hour
Description
Prerequisites
- I have searched for similar issues and confirmed this is not a duplicate
Game Version
- Command & Conquer Generals
- Command & Conquer Generals: Zero Hour
- Other (please specify below)
Bug Description
Most props do not have proper geometry values defined for collisions.
If the shroud-clearing radius reaches the object's origin point, the object becomes fully bright, even when only a small part of it is actually inside the shroud-clearing radius.
As a result, large props or objects without proper geometry values may appear fully visible even when they are only partially affected by the shroud-clearing radius.
we dont really want them objects to have collisions and block players movement, i suggest two options to fix this -- either give them proper values with no_collide kindof (idk if this will actually work out but worth to try) or use the actual bounds of the model as basis for lighting
Reproduction Steps
- Partially hit a large long object like dock props ive shown in the picture with shroud clearing
thats pretty much it
Additional Context
No response
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedZHRelates to Zero HourRelates to Zero Hour