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Pull requests: TheSuperHackers/GeneralsGameCode
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fix(pathfinder): Remove invalid retail compatible compilation conditional
Build
Anything related to building, compiling
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
ThisProject
The issue was introduced by this project, or this task is specific to this project
#2477
opened Mar 19, 2026 by
Mauller
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refactor(bitflags): Simplify conditions with testForAny, testForAll and remove unexpected assert in BitFlags::testForAll
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2476
opened Mar 19, 2026 by
xezon
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1 task
feat(gui): Add minimize button to game window in windowed mode
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2473
opened Mar 18, 2026 by
Caball009
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1 task
refactor(bitflags): Simplify functions in BitFlags class
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2472
opened Mar 18, 2026 by
xezon
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2 tasks done
build(cmake): Add Clang MinGW-w64 cross-compilation toolchain
#2469
opened Mar 18, 2026 by
JohnsterID
•
Draft
refactor(netpacket): Simplify NetPacket functions for packet buffer reads
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2463
opened Mar 15, 2026 by
xezon
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1 of 3 tasks
bugfix(pathfinder): Improve initialization of uninitialized variable in Pathfinder::classifyFence
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
ZH
Relates to Zero Hour
bugfix: Modules now cease updating when disabled by non-whitelisted disabled types
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2458
opened Mar 15, 2026 by
Stubbjax
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bugfix: Fix delays when requesting paths too quickly
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Performance
Is a performance concern
Unit AI
Is related to unit behavior
ZH
Relates to Zero Hour
#2455
opened Mar 14, 2026 by
Stubbjax
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perf(pathfinder): Reduce cost of long pathfinding by 50-66% by implementing a conditional reverse insertion sorting algorithm
Gen
Relates to Generals
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2450
opened Mar 13, 2026 by
Mauller
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bugfix(contain): Restore retail compatibility after crash fix in OpenContain::killAllContained
Bug
Something is not working right, typically is user facing
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2439
opened Mar 11, 2026 by
Caball009
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1 task
feat(stats): Add JSON game stats export alongside replay files Store stats
#2436
opened Mar 10, 2026 by
bill-rich
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bugfix(contain): Restore retail compatibility after crash fix in OpenContain::processDamageToContained
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2427
opened Mar 8, 2026 by
Caball009
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2 tasks
bugfix(savegame): Guard GameLogic xfer version bump with RETAIL_COMPATIBLE_XFER_SAVE
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2418
opened Mar 7, 2026 by
bobtista
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2 tasks
bugfix(production): Prevent cancelling production when units already produced
Bug
Something is not working right, typically is user facing
Design
Is a matter of game design
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2399
opened Mar 4, 2026 by
tintinhamans
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bugfix: Fix transferred in-progress upgrades
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2396
opened Mar 4, 2026 by
Stubbjax
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refactor: Add override keyword to virtual function overrides in Tools and set compile option -Wsuggest-override
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2394
opened Mar 3, 2026 by
bobtista
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refactor: Add override keyword to virtual function overrides in GameEngineDevice
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2393
opened Mar 3, 2026 by
bobtista
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refactor: Add override keyword to virtual function overrides in Libraries
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2390
opened Mar 3, 2026 by
bobtista
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build(cmake): Add retail compatibility options and features in CMake config
Build
Anything related to building, compiling
#2379
opened Mar 2, 2026 by
tintinhamans
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