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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

feat: Remove aircraft carrier debugging hack
#2478 opened Mar 19, 2026 by githubawn Loading…
fix(pathfinder): Remove invalid retail compatible compilation conditional Build Anything related to building, compiling Fix Is fixing something, but is not user facing Gen Relates to Generals ThisProject The issue was introduced by this project, or this task is specific to this project
#2477 opened Mar 19, 2026 by Mauller Loading…
refactor(bitflags): Simplify conditions with testForAny, testForAll and remove unexpected assert in BitFlags::testForAll Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing
#2476 opened Mar 19, 2026 by xezon Loading…
1 task
feat(gui): Add minimize button to game window in windowed mode Enhancement Is new feature or request Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2473 opened Mar 18, 2026 by Caball009 Loading…
1 task
refactor(bitflags): Simplify functions in BitFlags class Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing
#2472 opened Mar 18, 2026 by xezon Loading…
2 tasks done
refactor(netpacket): Simplify NetPacket functions for packet buffer reads Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2463 opened Mar 15, 2026 by xezon Loading…
1 of 3 tasks
bugfix(pathfinder): Improve initialization of uninitialized variable in Pathfinder::classifyFence Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2460 opened Mar 15, 2026 by Caball009 Draft
1 task done
bugfix: Modules now cease updating when disabled by non-whitelisted disabled types Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2458 opened Mar 15, 2026 by Stubbjax Loading…
bugfix: Fix delays when requesting paths too quickly Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility Performance Is a performance concern Unit AI Is related to unit behavior ZH Relates to Zero Hour
#2455 opened Mar 14, 2026 by Stubbjax Loading…
bugfix(contain): Restore retail compatibility after crash fix in OpenContain::killAllContained Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#2439 opened Mar 11, 2026 by Caball009 Loading…
1 task
bugfix(contain): Restore retail compatibility after crash fix in OpenContain::processDamageToContained Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#2427 opened Mar 8, 2026 by Caball009 Loading…
2 tasks
bugfix(savegame): Guard GameLogic xfer version bump with RETAIL_COMPATIBLE_XFER_SAVE Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#2418 opened Mar 7, 2026 by bobtista Loading…
2 tasks
bugfix(production): Prevent cancelling production when units already produced Bug Something is not working right, typically is user facing Design Is a matter of game design Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2399 opened Mar 4, 2026 by tintinhamans Loading…
bugfix: Fix transferred in-progress upgrades Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2396 opened Mar 4, 2026 by Stubbjax Loading…
refactor: Add override keyword to virtual function overrides in Tools and set compile option -Wsuggest-override Refactor Edits the code with insignificant behavior changes, is never user facing
#2394 opened Mar 3, 2026 by bobtista Loading…
refactor: Add override keyword to virtual function overrides in GameEngineDevice Refactor Edits the code with insignificant behavior changes, is never user facing
#2393 opened Mar 3, 2026 by bobtista Loading…
refactor: Add override keyword to virtual function overrides in Libraries Refactor Edits the code with insignificant behavior changes, is never user facing
#2390 opened Mar 3, 2026 by bobtista Loading…
fix(logic): Add nullptr check to thisPlayer in GameLogic::logicMessageDispatcher Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2383 opened Mar 2, 2026 by Caball009 Loading…
3 tasks done
build(cmake): Add retail compatibility options and features in CMake config Build Anything related to building, compiling
#2379 opened Mar 2, 2026 by tintinhamans Loading…
fix(skirmish): Improve determinism for restarted games by resetting slot values Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2373 opened Mar 1, 2026 by Caball009 Loading…
1 task
ProTip! Exclude everything labeled bug with -label:bug.