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style: Apply consistent field order to BoneFXUpdate and TransitionDamgeFX Behavior modules#56

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Stubbjax merged 1 commit into
TheSuperHackers:mainfrom
Stubbjax:apply-consistent-field-orders-damage-fx
May 30, 2026
Merged

style: Apply consistent field order to BoneFXUpdate and TransitionDamgeFX Behavior modules#56
Stubbjax merged 1 commit into
TheSuperHackers:mainfrom
Stubbjax:apply-consistent-field-orders-damage-fx

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This change applies consistent field orders to all BoneFXUpdate and TransitionDamgeFX Behavior modules across all INI files. Fields are ordered based on the most common order patterns and their code declaration/parse orders.

Orders

Below are the orders applied to the respective modules.

BoneFXUpdate
Behavior BoneFXUpdate
  DamageFXTypes
  DamageOCLTypes
  DamageParticleTypes
  PristineFXList1
  PristineFXList2
  PristineFXList3
  PristineFXList4
  PristineFXList5
  PristineFXList6
  PristineFXList7
  PristineFXList8
  DamagedFXList1
  DamagedFXList2
  DamagedFXList3
  DamagedFXList4
  DamagedFXList5
  DamagedFXList6
  DamagedFXList7
  DamagedFXList8
  ReallyDamagedFXList1
  ReallyDamagedFXList2
  ReallyDamagedFXList3
  ReallyDamagedFXList4
  ReallyDamagedFXList5
  ReallyDamagedFXList6
  ReallyDamagedFXList7
  ReallyDamagedFXList8
  RubbleFXList1
  RubbleFXList2
  RubbleFXList3
  RubbleFXList4
  RubbleFXList5
  RubbleFXList6
  RubbleFXList7
  RubbleFXList8
  PristineOCL1
  PristineOCL2
  PristineOCL3
  PristineOCL4
  PristineOCL5
  PristineOCL6
  PristineOCL7
  PristineOCL8
  DamagedOCL1
  DamagedOCL2
  DamagedOCL3
  DamagedOCL4
  DamagedOCL5
  DamagedOCL6
  DamagedOCL7
  DamagedOCL8
  ReallyDamagedOCL1
  ReallyDamagedOCL2
  ReallyDamagedOCL3
  ReallyDamagedOCL4
  ReallyDamagedOCL5
  ReallyDamagedOCL6
  ReallyDamagedOCL7
  ReallyDamagedOCL8
  RubbleOCL1
  RubbleOCL2
  RubbleOCL3
  RubbleOCL4
  RubbleOCL5
  RubbleOCL6
  RubbleOCL7
  RubbleOCL8
  PristineParticleSystem1
  PristineParticleSystem2
  PristineParticleSystem3
  PristineParticleSystem4
  PristineParticleSystem5
  PristineParticleSystem6
  PristineParticleSystem7
  PristineParticleSystem8
  DamagedParticleSystem1
  DamagedParticleSystem2
  DamagedParticleSystem3
  DamagedParticleSystem4
  DamagedParticleSystem5
  DamagedParticleSystem6
  DamagedParticleSystem7
  DamagedParticleSystem8
  ReallyDamagedParticleSystem1
  ReallyDamagedParticleSystem2
  ReallyDamagedParticleSystem3
  ReallyDamagedParticleSystem4
  ReallyDamagedParticleSystem5
  ReallyDamagedParticleSystem6
  ReallyDamagedParticleSystem7
  ReallyDamagedParticleSystem8
  RubbleParticleSystem1
  RubbleParticleSystem2
  RubbleParticleSystem3
  RubbleParticleSystem4
  RubbleParticleSystem5
  RubbleParticleSystem6
  RubbleParticleSystem7
  RubbleParticleSystem8
TransitionDamageFX
Behavior TransitionDamageFX
  DamageFXTypes
  DamageOCLTypes
  DamageParticleTypes
  DamagedParticleSystem1
  DamagedParticleSystem2
  DamagedParticleSystem3
  DamagedParticleSystem4
  DamagedParticleSystem5
  DamagedParticleSystem6
  DamagedParticleSystem7
  DamagedParticleSystem8
  DamagedParticleSystem9
  DamagedParticleSystem10
  DamagedParticleSystem11
  DamagedParticleSystem12
  ReallyDamagedParticleSystem1
  ReallyDamagedParticleSystem2
  ReallyDamagedParticleSystem3
  ReallyDamagedParticleSystem4
  ReallyDamagedParticleSystem5
  ReallyDamagedParticleSystem6
  ReallyDamagedParticleSystem7
  ReallyDamagedParticleSystem8
  ReallyDamagedParticleSystem9
  ReallyDamagedParticleSystem10
  ReallyDamagedParticleSystem11
  ReallyDamagedParticleSystem12
  RubbleParticleSystem1
  RubbleParticleSystem2
  RubbleParticleSystem3
  RubbleParticleSystem4
  RubbleParticleSystem5
  RubbleParticleSystem6
  RubbleParticleSystem7
  RubbleParticleSystem8
  RubbleParticleSystem9
  RubbleParticleSystem10
  RubbleParticleSystem11
  RubbleParticleSystem12
  DamagedFXList1
  DamagedFXList2
  DamagedFXList3
  DamagedFXList4
  DamagedFXList5
  DamagedFXList6
  DamagedFXList7
  DamagedFXList8
  DamagedFXList9
  DamagedFXList10
  DamagedFXList11
  DamagedFXList12
  ReallyDamagedFXList1
  ReallyDamagedFXList2
  ReallyDamagedFXList3
  ReallyDamagedFXList4
  ReallyDamagedFXList5
  ReallyDamagedFXList6
  ReallyDamagedFXList7
  ReallyDamagedFXList8
  ReallyDamagedFXList9
  ReallyDamagedFXList10
  ReallyDamagedFXList11
  ReallyDamagedFXList12
  RubbleFXList1
  RubbleFXList2
  RubbleFXList3
  RubbleFXList4
  RubbleFXList5
  RubbleFXList6
  RubbleFXList7
  RubbleFXList8
  RubbleFXList9
  RubbleFXList10
  RubbleFXList11
  RubbleFXList12
  DamagedOCL1
  DamagedOCL2
  DamagedOCL3
  DamagedOCL4
  DamagedOCL5
  DamagedOCL6
  DamagedOCL7
  DamagedOCL8
  DamagedOCL9
  DamagedOCL10
  DamagedOCL11
  DamagedOCL12
  ReallyDamagedOCL1
  ReallyDamagedOCL2
  ReallyDamagedOCL3
  ReallyDamagedOCL4
  ReallyDamagedOCL5
  ReallyDamagedOCL6
  ReallyDamagedOCL7
  ReallyDamagedOCL8
  ReallyDamagedOCL9
  ReallyDamagedOCL10
  ReallyDamagedOCL11
  ReallyDamagedOCL12
  RubbleOCL1
  RubbleOCL2
  RubbleOCL3
  RubbleOCL4
  RubbleOCL5
  RubbleOCL6
  RubbleOCL7
  RubbleOCL8
  RubbleOCL9
  RubbleOCL10
  RubbleOCL11
  RubbleOCL12

@Stubbjax Stubbjax self-assigned this May 29, 2026
@Stubbjax Stubbjax added Gen Relates to Generals ZH Relates to Zero Hour labels May 29, 2026
@Stubbjax Stubbjax force-pushed the apply-consistent-field-orders-damage-fx branch from 30d5076 to 99fd123 Compare May 29, 2026 06:18
@Stubbjax Stubbjax merged commit bd81e13 into TheSuperHackers:main May 30, 2026
@Stubbjax Stubbjax deleted the apply-consistent-field-orders-damage-fx branch May 30, 2026 11:26
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