✨ I created a special tool that allow you to apply color to prop_static, similar to what is available in CS:GO! It will be very useful for those who create modifications based on the Source SDK 2013!
Advantages:
- No need to manually repaint assets, just change the color in Hammer++!
- The tool does not recompile each model, which has a positive effect on speed!
- Detailed log that will notify you about each stage!
- Drag the PropColorCompiler.exe and FGD file to the folder "Source SDK Base 2013 Singleplayer\bin"
- Add the FGD file to the configuration via
Tools -> Options -> Add - Open the compilation presets via
Run Map! -> Expert... - You need to create two new commands on the left side of the window, in the list, the first one should be located at the very top before starting the entire compilation! The second one should be below
$light_exeand aboveCopy File! - In both commands, on the right in the Command column, we write the full path to the tool (for example
H:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\PropColorCompiler.exe) - In the Parameters column for the first command, write
$path\$file.$ext $gamedirfor the second is-postcompile $path\$file.$ext $gamedir
It will look like this:
- The tool is fully installed and now you can use it!
- It is not recommended to compile the map together with the open game. In some cases, this leads to the fact that the passes will be displayed incorrectly!
- There is a standard limit on the number of skins per model for painting. That is, one model can only be painted in 32 colors (The standart whit
rgb(255, 255, 255)color is not considered!)* - The tool does not support gameinfo.txt and VPK files. All your content must be unarchived!
*This restriction does not apply to all maps, but to each one individually! If you have compiled a map with 32 props of different colors, then on the next one you will also be able to create 32 props with different colors!
- ugo_zapad - code tips, powerful support during development
- Ambiabstract - mastermind who created a prop scale solution
- MyCbEH - mastermind who created the incredible locations of my favorite mods