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VictorioMo/README.md

👋 Hey, I’m Victorio

🎯 Software Game Developer
💻 Passionate about C#, .NET, and Unity

I’m an embedded software developer transitioning into the world of application and game development.
With a master’s degree in Physics, I approach programming with a logical, systems-oriented mindset — whether it’s writing efficient code, simulating real-world behavior, or designing gameplay that feels right.


🧩 Tech Stack

  • Languages: C, C++, C#
  • Frameworks: .NET, WPF, Unity
  • Tools: Visual Studio, Git, Git Extensions
  • Concepts: Clean Code, OOP, Generics, Design Patterns, TDD basics

🎮 Featured Projects

Project Description
📘 Planet Miner A game where you control a mining robot sent to extract resources from a mysterious planet.

🌱 Currently Exploring

  • Unity scripting & physics
  • Game architecture (SOLID, DI)
  • .NET desktop apps and API integration

🧠 Fun Fact

Physics taught me to model the invisible — programming lets me bring it to life.
Every game mechanic is just another experiment with better graphics. ⚡


📫 Connect

Pinned Loading

  1. fruit-ninja-clone fruit-ninja-clone Public

    Fruit Ninja clone built in unity

    C#

  2. zig-zag-clone zig-zag-clone Public

    Clone of game Zig Zag built in unity from scratch.

    C#

  3. game-pong game-pong Public

    A classic Pong remake built in Unity

    C#

  4. csharp-complete-masterclass csharp-complete-masterclass Public

    Code & projects from the Complete C# Masterclass (Udemy) – C#, .NET, WPF, Unity basics.

    C# 4