🎯 Software Game Developer
💻 Passionate about C#, .NET, and Unity
I’m an embedded software developer transitioning into the world of application and game development.
With a master’s degree in Physics, I approach programming with a logical, systems-oriented mindset — whether it’s writing efficient code, simulating real-world behavior, or designing gameplay that feels right.
- Languages: C, C++, C#
- Frameworks: .NET, WPF, Unity
- Tools: Visual Studio, Git, Git Extensions
- Concepts: Clean Code, OOP, Generics, Design Patterns, TDD basics
| Project | Description |
|---|---|
| 📘 Planet Miner | A game where you control a mining robot sent to extract resources from a mysterious planet. |
- Unity scripting & physics
- Game architecture (SOLID, DI)
- .NET desktop apps and API integration
Physics taught me to model the invisible — programming lets me bring it to life.
Every game mechanic is just another experiment with better graphics. ⚡