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@manuq manuq commented Dec 15, 2025

Add temple scene. Add PNGs for temple variations. And one SpriteFrames resource per PNG, for easier use. The SpriteFrames are set to automatically play the default animation.

Finally, use the purple temple in the Void runner scene.

Resolves #1692

Co-authored-by: Stephen Reid stephen@endlessaccess.org

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Play this branch at https://play.threadbare.game/branches/endlessm/temples.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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manuq commented Dec 15, 2025

This is draft for now because I'm waiting for answers here: #1692 (comment)

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manuq commented Jan 29, 2026

From Stephen: let's merge the purple one.

Add temple scene. Add PNGs for temple variations. And one SpriteFrames
resource per PNG, for easier use. The SpriteFrames are set to
automatically play the default animation.

Finally, use the purple temple in the Void runner scene.

#1692
wjt added 3 commits January 30, 2026 08:27
CollisionShape2D needs to be a direct child of StaticBody2D.
This is the same script as used for bushes, carrots, etc. It will let us
swap in the SpriteFrames in scenes that use it.
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With my fixups, this looks good to me from a technical perspective:

Screenshot From 2026-01-30 08-25-40

@manuq manuq marked this pull request as ready for review January 30, 2026 16:37
@manuq manuq requested a review from a team as a code owner January 30, 2026 16:37
@manuq manuq merged commit e6294c6 into main Jan 30, 2026
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@manuq manuq deleted the temples branch January 30, 2026 16:37
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Add temples

3 participants