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Releases: fgmacedo/python-statemachine

v3.1.2

19 May 00:02

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Bug fixes in 3.1.2

pydot is optional again

Starting in 3.1.0, defining any StateMachine or StateChart subclass
implicitly required pydot to be installed. The metaclass invokes
_expand_docstring() for every class, and that path eagerly imported the
diagram formatter, which in turn imported pydot at module load time, so
import of a user module failed with ModuleNotFoundError: No module named 'pydot' even when no diagrams were rendered.

Two changes restore the original behavior:

  • _expand_docstring now short-circuits when the class docstring contains
    no {statechart:FORMAT} placeholder, skipping the formatter import for
    the common case.
  • statemachine.contrib.diagram no longer re-exports renderer classes at
    the package top level, and renderer modules are only imported when
    actually used. The dependency is only resolved when dot/svg
    rendering is requested. Mermaid and Markdown/RST formats work without
    pydot.

If your code imports DotRenderer, DotRendererConfig, MermaidRenderer
or MermaidRendererConfig directly from statemachine.contrib.diagram,
import them from the renderer submodule instead:

from statemachine.contrib.diagram.renderers.dot import DotRenderer
from statemachine.contrib.diagram.renderers.mermaid import MermaidRenderer

#622.

Other changes in 3.1.2

Security and dependency bumps

Picked up from the dependency refresh applied to main:

  • ruff >=0.15.13
  • pytest >=9.0.3 (CVE-2025, tmpdir handling) for py>=3.10
  • django >=5.2.14 for py3.10/3.11 (multiple CVEs)
  • pillow >=12.2.0 for py>=3.10 (multiple CVEs)
  • transitive: urllib3 2.6.3 -> 2.7.0 (GHSA-qccp-gfcp-xxvc), requests
    2.33.1 -> 2.34.2

CI workflows: actions/checkout v4 → v5, actions/setup-python v5 → v6,
astral-sh/setup-uv v3 → v8 (pinned to v8.1.0), codecov/codecov-action
v4 → v6.

v3.1.1

16 May 21:30

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StateChart 3.1.1

May 15, 2026

Bug fixes in 3.1.1

Thread-safety hardening of the configuration cache

Two races in Configuration (introduced indirectly by the cache + no-copy
design in 3.1.0) have been fixed. Both surfaced under concurrent reads of
machine.configuration while another thread is sending events to the same
state machine instance, a scenario explicitly supported by the sync engine.

  1. Cache read race. Configuration.states checked
    self._cached is not None and then returned self._cached. Another
    thread invalidating between the check and the return could cause the
    property to return None, leading to a TypeError in callers that
    iterate the result (e.g., list(machine.configuration)). The getter now
    snapshots the cache fields locally before the freshness check.
    #620.

  2. In-place mutation race. Configuration.add() and
    Configuration.discard() mutated the OrderedSet stored on the model
    in place and rewrote the same reference. A concurrent reader iterating
    .configuration could observe a partially mutated set (raising
    RuntimeError: Set changed size during iteration) or read back a stale
    cached resolution missing the new state. Both methods now use
    copy-on-write, producing a fresh OrderedSet per call. This affects
    only StateChart (where atomic_configuration_update=False is the
    default to support parallel regions). The atomic update path used by
    StateMachine was never affected.
    #620.

Both fixes are covered by new stress tests in
tests/test_threading.py::TestThreadSafety:
test_concurrent_send_and_read_configuration and
test_concurrent_parallel_region_send_and_read, plus a deterministic
copy-on-write contract test test_add_discard_produce_fresh_orderedset.

Performance impact

Copy-on-write in add() / discard() reintroduces an O(n) shallow copy of
the active configuration on every state entry and exit. For the typical
configuration sizes used in practice (1–7 states), this is sub-microsecond.

Measured on macOS / Python 3.14, pytest-benchmark median, vs 3.1.0:

Benchmark 3.1.0 3.1.1 Δ
test_parallel_region_events 175.2 μs 184.5 μs +5.3%
test_many_transitions_reset 125.9 μs 139.5 μs +10.9%
test_guarded_transitions 70.0 μs 75.7 μs +8.2%
test_history_pause_resume 88.4 μs 91.4 μs +3.4%
test_many_transitions_full_cycle 156.9 μs 162.1 μs +3.3%
test_flat_self_transition 38.7 μs 39.1 μs +1.0%

Overall 4.7x–7.7x event throughput improvement vs 3.0.0 (declared in
3.1.0 release notes)
is unchanged.

v3.1.0

15 May 15:18

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StateChart 3.1.0

May 15, 2026

📘 Full docs: https://python-statemachine.readthedocs.io/en/v3.1.0/

What's new in 3.1.0

Text representations with format()

State machines now support Python's built-in format() protocol. Use f-strings
or format() to get text representations — on both classes and instances:

f"{TrafficLightMachine:md}"
f"{sm:mermaid}"
format(sm, "rst")

Supported formats:

Format Output Requires
dot Graphviz DOT source pydot
svg SVG markup (via Graphviz) pydot + graphviz
mermaid Mermaid stateDiagram-v2
md Markdown transition table
rst RST transition table

See Text representations for details.

Formatter facade

A new Formatter facade with decorator-based registration unifies all text
format rendering behind a single API. Adding a new format requires only
registering a render function — no changes to __format__, the CLI, or the
Sphinx directive:

from statemachine.contrib.diagram import formatter

formatter.render(sm, "mermaid")
formatter.supported_formats()

@formatter.register_format("custom")
def _render_custom(machine_or_class):
    ...

See Using the formatter API for details.

Mermaid diagram support

State machines can now be rendered as
Mermaid stateDiagram-v2
source text — no Graphviz installation required. Supports compound states,
parallel regions, history states, guards, and active-state highlighting.

Three ways to use it:

  • f-strings: f"{sm:mermaid}"
  • CLI: python -m statemachine.contrib.diagram MyMachine - --format mermaid
  • Sphinx directive: :format: mermaid renders via sphinxcontrib-mermaid.

See Mermaid format for details.

Auto-expanding docstrings

Use {statechart:FORMAT} placeholders in your class docstring to embed a
live representation of the state machine. The placeholder is replaced at
class definition time, so the docstring always stays in sync with the code:

class TrafficLight(StateChart):
    """A traffic light.

    {statechart:md}
    """
    green = State(initial=True)
    yellow = State()
    red = State()
    cycle = green.to(yellow) | yellow.to(red) | red.to(green)

Any registered format works: md, rst, mermaid, dot, etc.
Works with Sphinx autodoc — the expanded docstring is what gets rendered.
See Auto-expanding docstrings for details.

Sphinx directive for inline diagrams

A new Sphinx extension renders state machine diagrams directly in your
documentation from an importable class path — no manual image generation
needed.

Add "statemachine.contrib.diagram.sphinx_ext" to your conf.py
extensions, then use the directive in any MyST Markdown page:

```{statemachine-diagram} myproject.machines.OrderControl
:events: receive_payment
:caption: After payment
:target:
```

The directive supports the same options as the standard image/figure
directives (:width:, :height:, :scale:, :align:, :target:,
:class:, :name:), plus :events: to instantiate the machine and send
events before rendering (highlighting the current state).

Using :target: without a value makes the diagram clickable, opening the
full SVG in a new browser tab for zooming — useful for large statecharts.

The :format: mermaid option renders via sphinxcontrib-mermaid instead of
Graphviz.

See Sphinx directive for full documentation.
#589.

Diagram CLI --events and --format options

The python -m statemachine.contrib.diagram command now accepts:

  • --events to instantiate the machine and send events before rendering,
    highlighting the current active state.
  • --format to choose the output format (mermaid, md, rst, dot, svg,
    or image formats via Graphviz). Use - as the output path to write text
    formats to stdout.

See Command line for details.
#593.

Performance: 5x–7x faster event processing

The engine's hot paths have been systematically profiled and optimized, resulting in
4.7x–7.7x faster event throughput and 1.9x–2.6x faster setup across all
machine types. All optimizations are internal — no public API changes.
See #592 for details.

Thread safety documentation

The sync engine is thread-safe: multiple threads can send events to the same state
machine instance concurrently. This is now documented in the
processing model and verified by stress tests.
#592.

Coroutine functions as invoke targets

Invoke now supports async def functions and IInvoke handlers with async def run().
On the async engine, coroutines are awaited directly on the event loop instead of running
in a thread executor, making invoke a natural fit for non-blocking async I/O
(e.g., aiohttp, async DB drivers).

async def fetch_data():
    async with aiohttp.ClientSession() as session:
        resp = await session.get("https://api.example.com/data")
        return await resp.json()

class Loader(StateChart):
    loading = State(initial=True, invoke=fetch_data)
    ready = State(final=True)
    done_invoke_loading = loading.to(ready)

See Coroutine functions for details.
#611,
fixes #610.

Bugfixes in 3.1.0

  • Fixes silent misuse of Event() with multiple positional arguments. Passing more than one
    transition to Event() (e.g., Event(t1, t2)) now raises InvalidDefinition with a
    clear message suggesting the | operator. Previously, the second argument was silently
    interpreted as the event id, leaving the extra transitions eventless (auto-firing).
    #588.

  • Event.name is now auto-humanized from the id (e.g., cycleCycle,
    pick_upPick up). Diagrams, Mermaid output, and text tables all display
    the human-readable name. Explicit name= values are preserved. The same
    humanize_id() helper is now shared by Event and State.
    #601,
    fixes #600.

  • current_state setter now emits DeprecationWarning consistently with the getter.
    Previously only reading current_state triggered the warning; assigning to it was silent.
    The docstring also now includes a deprecated directive for Sphinx autodoc.
    #604.

  • Configuration.add()/discard() now write through the model setter, ensuring state
    changes are persisted correctly on domain models (e.g., Django models with custom setters).
    Previously the configuration was updated in-place without notifying the model layer.
    #596.

  • States.from_enum() now works correctly inside compound and parallel states. Previously
    the states were silently not collected when used as a nested state declaration.
    #607,
    fixes #606.

Misc in 3.1.0

  • Internal refactor of Configuration to always normalize to OrderedSet internally, with
    two boundary helpers (_read_from_model / _write_to_model) confining the
    None | scalar | OrderedSet trichotomy to the model edge. Public API is unchanged.
    #599.

  • Reduced allocation overhead in Configuration.add() / discard() by mutating the
    OrderedSet in place and writing back via the setter, removing the ~4–5% overhead
    introduced by the persistence fix in #596.

  • Diagram module restructured into a package and doctests in docs/diagram.md replaced by
    the new Sphinx directive; a pre-commit hook now keeps generated diagrams in sync.
    #589,
    #590.

  • Bumped the minimum pydot version to 4.0.1 for the diagrams optional extra, plus a
    general refresh of dev dependencies (ruff, pytest-cov, pytest-asyncio, Django, furo, etc.).
    #608.

StateMachine 3.0.0

24 Feb 19:22

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Upgrading from 2.x? See upgrade guide for a step-by-step
migration guide.

What's new in 3.0.0

Statecharts are here! 🎉

Version 3.0 brings full statechart support to the library — compound states, parallel states,
history pseudo-states, and an SCXML-compliant processing model. It also introduces a new
StateChart base class with modern defaults, a richer event dispatch system (delayed events,
internal queues, cancellation), structured error handling, and several developer-experience
improvements.

The implementation follows the SCXML specification (W3C),
which defines a standard for statechart semantics. This ensures predictable behavior on
edge cases and compatibility with other SCXML-based tools. The automated test suite now
includes W3C-provided .scxml test cases to verify conformance.

While this is a major version with backward-incompatible changes, the existing StateMachine
class preserves 2.x defaults. See the
upgrade guide for a smooth migration path.

Compound states

Compound states have inner child states. Use State.Compound to define them
with Python class syntax — the class body becomes the state's children:

from statemachine import State, StateChart

class ShireToRoad(StateChart):
    class shire(State.Compound):
        bag_end = State(initial=True)
        green_dragon = State()
        visit_pub = bag_end.to(green_dragon)

    road = State(final=True)
    depart = shire.to(road)

sm = ShireToRoad()
set(sm.configuration_values) == {"shire", "bag_end"}
# True

sm.send("visit_pub")
"green_dragon" in sm.configuration_values
# True

sm.send("depart")
set(sm.configuration_values) == {"road"}
# True

Entering a compound activates both the parent and its initial child. Exiting removes
the parent and all descendants. See compound states for full details.

Parallel states

Parallel states activate all child regions simultaneously. Use State.Parallel:

from statemachine import State, StateChart

class WarOfTheRing(StateChart):
    class war(State.Parallel):
        class frodos_quest(State.Compound):
            shire = State(initial=True)
            mordor = State(final=True)
            journey = shire.to(mordor)
        class aragorns_path(State.Compound):
            ranger = State(initial=True)
            king = State(final=True)
            coronation = ranger.to(king)

sm = WarOfTheRing()
"shire" in sm.configuration_values and "ranger" in sm.configuration_values
# True

sm.send("journey")
"mordor" in sm.configuration_values and "ranger" in sm.configuration_values
# True

Events in one region don't affect others. See parallel states for full details.

History pseudo-states

The History pseudo-state records the configuration of a compound state when it
is exited. Re-entering via the history state restores the previously active child.
Supports both shallow (HistoryState()) and deep (HistoryState(type="deep")) history:

from statemachine import HistoryState, State, StateChart

class GollumPersonality(StateChart):
    class personality(State.Compound):
        smeagol = State(initial=True)
        gollum = State()
        h = HistoryState()
        dark_side = smeagol.to(gollum)
        light_side = gollum.to(smeagol)
    outside = State()
    leave = personality.to(outside)
    return_via_history = outside.to(personality.h)

sm = GollumPersonality()
sm.send("dark_side")
"gollum" in sm.configuration_values
# True

sm.send("leave")
sm.send("return_via_history")
"gollum" in sm.configuration_values
# True

See history states for full details on shallow vs deep history.

Eventless (automatic) transitions

Transitions without an event trigger fire automatically when their guard condition
is met:

from statemachine import State, StateChart

class BeaconChain(StateChart):
    class beacons(State.Compound):
        first = State(initial=True)
        second = State()
        last = State(final=True)
        first.to(second)
        second.to(last)
    signal_received = State(final=True)
    done_state_beacons = beacons.to(signal_received)

sm = BeaconChain()
set(sm.configuration_values) == {"signal_received"}
# True

The entire eventless chain cascades in a single macrostep. See eventless
for full details.

DoneData on final states

Final states can provide data to done.state handlers via the donedata parameter:

from statemachine import Event, State, StateChart

class QuestCompletion(StateChart):
    class quest(State.Compound):
        traveling = State(initial=True)
        completed = State(final=True, donedata="get_result")
        finish = traveling.to(completed)
        def get_result(self):
            return {"hero": "frodo", "outcome": "victory"}
    epilogue = State(final=True)
    done_state_quest = Event(quest.to(epilogue, on="capture_result"))
    def capture_result(self, hero=None, outcome=None, **kwargs):
        self.result = f"{hero}: {outcome}"

sm = QuestCompletion()
sm.send("finish")
sm.result
# 'frodo: victory'

The done_state_ naming convention automatically registers the done.state.{suffix}
form — no explicit id= needed. See done state convention for details.

Invoke

States can now spawn external work when entered and cancel it when exited, following the
SCXML <invoke> semantics (similar to UML's do/ activity). Handlers run in a daemon
thread (sync engine) or a thread executor wrapped in an asyncio Task (async engine).
Invoke is a first-class callback group — convention naming (on_invoke_<state>),
decorators (@state.invoke), inline callables, and the full SignatureAdapter dependency
injection all work out of the box.

from statemachine import State, StateChart

class FetchMachine(StateChart):
    loading = State(initial=True, invoke=lambda: {"status": "ok"})
    ready = State(final=True)
    done_invoke_loading = loading.to(ready)

sm = FetchMachine()
import time; time.sleep(0.1)  # wait for background invoke to complete
"ready" in sm.configuration_values
# True

Passing a list of callables (invoke=[a, b]) creates independent invocations — each
sends its own done.invoke event, so the first to complete triggers the transition and
cancels the rest. Use invoke_group() when you need all
callables to complete before transitioning:

from statemachine.invoke import invoke_group

class BatchFetch(StateChart):
    loading = State(initial=True, invoke=invoke_group(lambda: "a", lambda: "b"))
    ready = State(final=True)
    done_invoke_loading = loading.to(ready)

    def on_enter_ready(self, data=None, **kwargs):
        self.results = data

sm = BatchFetch()
import time; time.sleep(0.2)
sm.results
# ['a', 'b']

Invoke also supports child state machines (pass a StateChart subclass) and SCXML
<invoke> with <finalize>, autoforward, and #_<invokeid> / #_parent send targets
for parent-child communication.

See invoke for full documentation.

Event dispatch

Event matching following SCXML spec

Event matching now follows the SCXML spec — a
transition's event descriptor is a prefix match against the dot-separated event name. For
example, a transition with event="error" matches error, error.send,
error.send.failed, etc.

An event designator consisting solely of * can be used as a wildcard matching any event.

See events for full details.

Delayed events

Events can be scheduled for future processing using delay (in milliseconds). The engine
tracks execution time and processes the event only when the delay has elapsed.

sm.send("light_beacons", delay=500)  # fires after 500ms

Delayed events can be cancelled before they fire using send_id and cancel_event().
Cancellation is most useful in async codebases, where other coroutines can cancel the
event while the delay is pending. In the sync engine, the delay is blocking — the
processing loop sleeps until the delay elapses.

sm.send("light_beacons", delay=5000, send_id="beacon_signal")
sm.cancel_event("beacon_signal")  # cancel from another coroutine or callback

See delayed events for details.

raise_() — internal events

A new raise_() method sends events to the internal queue, equivalent to
send(..., internal=True). Internal events are processed immediately within the current
macrostep, before any external events. See sending events.

New send() parameters

The send() method now accepts additional optional parameters:

  • delay (float): Time in milliseconds before the event is processed.
  • send_id (str): Identifier for the event, useful for cancelling delayed events.
  • internal (bool): If True, the event is placed in the internal queue and processed in the
    current macrostep.

Existing calls to send() are fully backward compatible.

Error handling with error.execution

When catch_errors_as_events is enabled (default in StateChart), runtime exceptions during
transitions are caught and...

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StateMachine 2.6.0

13 Feb 23:45

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StateMachine 2.6.0

February 2026

What's new in 2.6.0

This release adds the StateMachine.enabled_events method, Python 3.14 support,
a significant performance improvement for callback dispatch, and several bugfixes
for async condition expressions, type checker compatibility, and Django integration.

Python compatibility in 2.6.0

StateMachine 2.6.0 supports Python 3.7, 3.8, 3.9, 3.10, 3.11, 3.12, 3.13, and 3.14.

Checking enabled events

A new StateMachine.enabled_events method lets you query which events have their
cond/unless guards currently satisfied, going beyond StateMachine.allowed_events
which only checks reachability from the current state.

This is particularly useful for UI scenarios where you want to enable or disable buttons
based on whether an event's conditions are met at runtime.

>>> class ApprovalMachine(StateMachine):
...     pending = State(initial=True)
...     approved = State(final=True)
...     rejected = State(final=True)
...
...     approve = pending.to(approved, cond="is_manager")
...     reject = pending.to(rejected)
...
...     is_manager = False

>>> sm = ApprovalMachine()

>>> [e.id for e in sm.allowed_events]
['approve', 'reject']

>>> [e.id for e in sm.enabled_events()]
['reject']

>>> sm.is_manager = True

>>> [e.id for e in sm.enabled_events()]
['approve', 'reject']

Since conditions may depend on runtime arguments, any *args/**kwargs passed to
enabled_events() are forwarded to the condition callbacks:

>>> class TaskMachine(StateMachine):
...     idle = State(initial=True)
...     running = State(final=True)
...
...     start = idle.to(running, cond="has_enough_resources")
...
...     def has_enough_resources(self, cpu=0):
...         return cpu >= 4

>>> sm = TaskMachine()

>>> sm.enabled_events()
[]

>>> [e.id for e in sm.enabled_events(cpu=8)]
['start']

See Checking enabled events in the Guards documentation for more details.

Performance: cached signature binding

Callback dispatch is now significantly faster thanks to cached signature binding in
SignatureAdapter. The first call to a callback computes the argument binding and
caches a fast-path template; subsequent calls with the same argument shape skip the
full binding logic.

This results in approximately 60% faster bind_expected() calls and
around 30% end-to-end improvement on hot transition paths.

See #548 for benchmarks.

Bugfixes in 2.6.0

  • Fixes #531 domain model
    with falsy __bool__ was being replaced by the default Model().
  • Fixes #535 async predicates
    in condition expressions (not, and, or) were not being awaited, causing guards to
    silently return incorrect results.
  • Fixes #548
    VAR_POSITIONAL and kwargs precedence bugs in the signature binding cache introduced
    by the performance optimization.
  • Fixes #511 Pyright/Pylance
    false positive "Argument missing for parameter f" when calling events. Static analyzers
    could not follow the metaclass transformation from TransitionList to Event.
  • Fixes #551 MachineMixin
    now gracefully skips state machine initialization for Django historical models in data
    migrations, instead of raising ValueError.
  • Fixes #526 sanitize project
    path on Windows for documentation builds.

Misc in 2.6.0

  • Added Python 3.14 support #552.
  • Upgraded dev dependencies: ruff to 0.15.0, mypy to 1.14.1
    #552.
  • Clarified conditional transition evaluation order in documentation
    #546.
  • Added pydot DPI resolution settings to diagram documentation
    #514.
  • Fixed miscellaneous typos in documentation
    #522.
  • Removed Python 3.7 from CI build matrix
    ef351d5.

v2.5.0

04 Jun 01:01

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StateMachine 2.5.0

December 3, 2024

What's new in 2.5.0

This release improves Condition expressions and explicit definition of Events and introduces the helper State.from_.any().

Python compatibility in 2.5.0

StateMachine 2.5.0 supports Python 3.7, 3.8, 3.9, 3.10, 3.11, 3.12, and 3.13.

Helper to declare transition from any state

You can now declare that a state is accessible from any other state with a simple constructor. Using State.from_.any(), the state machine meta class automatically creates transitions from all non-final states to the target state.

Furthermore, both State.from_.itself() and State.to.itself() have been refactored to support type hints and are now fully visible for code completion in your preferred editor.

>>> from statemachine import Event

>>> class AccountStateMachine(StateMachine):
...     active = State("Active", initial=True)
...     suspended = State("Suspended")
...     overdrawn = State("Overdrawn")
...     closed = State("Closed", final=True)
...
...     suspend = Event(active.to(suspended))
...     activate = Event(suspended.to(active))
...     overdraft = Event(active.to(overdrawn))
...     resolve_overdraft = Event(overdrawn.to(active))
...
...     close_account = Event(closed.from_.any(cond="can_close_account"))
...
...     can_close_account: bool = True
...
...     def on_close_account(self):
...         print("Account has been closed.")

>>> sm = AccountStateMachine()
>>> sm.close_account()
Account has been closed.
>>> sm.closed.is_active
True

Allowed events are now bounded to the state machine instance

Since 2.0, the state machine can return a list of allowed events given the current state:

>>> sm = AccountStateMachine()
>>> [str(e) for e in sm.allowed_events]
['suspend', 'overdraft', 'close_account']

Event instances are now bound to the state machine instance, allowing you to pass the event by reference and call it like a method, which triggers the event in the state machine.

You can think of the event as an implementation of the command design pattern.

On this example, we iterate until the state machine reaches a final state,
listing the current state allowed events and executing the simulated user choice:

>>> import random
>>> random.seed("15")

>>> sm = AccountStateMachine()

>>> while not sm.current_state.final:
...     allowed_events = sm.allowed_events
...     print("Choose an action: ")
...     for idx, event in enumerate(allowed_events):
...         print(f"{idx} - {event.name}")
...
...     user_input = random.randint(0, len(allowed_events)-1)
...     print(f"User input: {user_input}")
...
...     event = allowed_events[user_input]
...     print(f"Running the option {user_input} - {event.name}")
...     event()
Choose an action:
0 - Suspend
1 - Overdraft
2 - Close account
User input: 0
Running the option 0 - Suspend
Choose an action:
0 - Activate
1 - Close account
User input: 0
Running the option 0 - Activate
Choose an action:
0 - Suspend
1 - Overdraft
2 - Close account
User input: 2
Running the option 2 - Close account
Account has been closed.

>>> print(f"SM is in {sm.current_state.name} state.")
SM is in Closed state.

Conditions expressions in 2.5.0

This release adds support for comparison operators into Condition expressions.

The following comparison operators are supported:

  1. > — Greather than.
  2. >= — Greather than or equal.
  3. == — Equal.
  4. != — Not equal.
  5. < — Lower than.
  6. <= — Lower than or equal.

Example:

>>> from statemachine import StateMachine, State, Event

>>> class AnyConditionSM(StateMachine):
...     start = State(initial=True)
...     end = State(final=True)
...
...     submit = Event(
...         start.to(end, cond="order_value > 100"),
...         name="finish order",
...     )
...
...     order_value: float = 0

>>> sm = AnyConditionSM()
>>> sm.submit()
Traceback (most recent call last):
TransitionNotAllowed: Can't finish order when in Start.

>>> sm.order_value = 135.0
>>> sm.submit()
>>> sm.current_state.id
'end'
See [Condition expressions](https://python-statemachine.readthedocs.io/en/v2.5.0/guards.html#condition-expressions)  for more details or take a look at the {ref}`sphx_glr_auto_examples_lor_machine.py` example.

Decorator callbacks with explicit event creation in 2.5.0

Now you can add callbacks using the decorator syntax using Events. Note that this syntax is also available without the explicit Event.

>>> from statemachine import StateMachine, State, Event

>>> class StartMachine(StateMachine):
...     created = State(initial=True)
...     started = State(final=True)
...
...     start = Event(created.to(started), name="Launch the machine")
...
...     @start.on
...     def call_service(self):
...         return "calling..."
...

>>> sm = StartMachine()
>>> sm.start()
'calling...'

Bugfixes in 2.5.0

  • Fixes #500 issue adding support for Pickle.

Misc in 2.5.0

  • We're now using uv #491.
  • Simplification of the engines code #498.
  • The dispatcher and callback modules where refactored with improved separation of concerns #490.

v2.4.0: *November 5, 2024*

05 Nov 17:14

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StateMachine 2.4.0

November 5, 2024

What's new in 2.4.0

This release introduces powerful new features for the StateMachine library: {ref}Condition expressions and explicit definition of {ref}Events. These updates make it easier to define complex transition conditions and enhance performance, especially in workflows with nested or recursive event structures.

Python compatibility in 2.4.0

StateMachine 2.4.0 supports Python 3.7, 3.8, 3.9, 3.10, 3.11, 3.12, and 3.13.

Conditions expressions in 2.4.0

This release introduces support for conditionals with Boolean algebra. You can now use expressions like or, and, and not directly within transition conditions, simplifying the definition of complex state transitions. This allows for more flexible and readable condition setups in your state machine configurations.

Example (with a spoiler of the next highlight):

>>> from statemachine import StateMachine, State, Event

>>> class AnyConditionSM(StateMachine):
...     start = State(initial=True)
...     end = State(final=True)
...
...     submit = Event(
...         start.to(end, cond="used_money or used_credit"),
...         name="finish order",
...     )
...
...     used_money: bool = False
...     used_credit: bool = False

>>> sm = AnyConditionSM()
>>> sm.submit()
Traceback (most recent call last):
TransitionNotAllowed: Can't finish order when in Start.

>>> sm.used_credit = True
>>> sm.submit()
>>> sm.current_state.id
'end'
See {ref}`Condition expressions` for more details or take a look at the {ref}`sphx_glr_auto_examples_lor_machine.py` example.

Explicit event creation in 2.4.0

Now you can explicit declare {ref}Events using the {ref}event class. This allows custom naming, translations, and also helps your IDE to know that events are callable.

>>> from statemachine import StateMachine, State, Event

>>> class StartMachine(StateMachine):
...     created = State(initial=True)
...     started = State(final=True)
...
...     start = Event(created.to(started), name="Launch the machine")
...
>>> [e.id for e in StartMachine.events]
['start']
>>> [e.name for e in StartMachine.events]
['Launch the machine']
>>> StartMachine.start.name
'Launch the machine'
See {ref}`Events` for more details.

Recursive state machines (infinite loop)

We removed a note from the docs saying to avoid recursion loops. Since the {ref}StateMachine 2.0.0 release we've turned the RTC model enabled by default, allowing nested events to occour as all events are put on an internal queue before being executed.

See {ref}`sphx_glr_auto_examples_recursive_event_machine.py` for an example of an infinite loop state machine declaration using `after` action callback to call the same event over and over again.

Bugfixes in 2.4.0

  • Fixes #484 issue where nested events inside loops could leak memory by incorrectly
    referencing previous event_data when queuing the next event. This fix improves performance and stability in event-heavy workflows.

v2.3.1: *June 10, 2024*

10 Jun 22:09

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StateMachine 2.3.1

June 7, 2024

What's new in 2.3.1

This release has a high expected feature, we're adding asynchronous support, and enhancing overall functionality. In fact, the approach we took was to go all the way down changing the internals of the library to be fully async, keeping only the current external API as a thin sync/async adapter.

Python compatibility 2.3.1

StateMachine 2.3.1 supports Python 3.7, 3.8, 3.9, 3.10, 3.11 and 3.12.

We've fixed a bug on the package declaration that was preventing users from Python 3.7 to install the latest version.

Asynchronous Support in 2.3.1

This release introduces native coroutine support using asyncio, enabling seamless integration with asynchronous code.

Now you can send and await for events, and also write async Actions, Conditions and Validators.

>>> class AsyncStateMachine(StateMachine):
...     initial = State('Initial', initial=True)
...     final = State('Final', final=True)
...
...     advance = initial.to(final)

>>> async def run_sm():
...     sm = AsyncStateMachine()
...     await sm.advance()
...     print(sm.current_state)

>>> asyncio.run(run_sm())
Final

v2.2.0

07 May 00:32

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StateMachine 2.2.0

May 6, 2024

What's new in 2.2.0

In this release, we conducted a general cleanup and refactoring across various modules to enhance code readability and maintainability. We improved exception handling and reduced code redundancy.

As a result, we achieved a ~2.2x faster setup in our performance tests and significantly simplified the callback machinery.

Check of unreachable and non-final states

We included one more state machine definition validation for non-final states.

We already check if any states are unreachable from the initial state, if not, an InvalidDefinition exception is thrown.

>>> from statemachine import StateMachine, State

>>> class TrafficLightMachine(StateMachine):
...     "A workflow machine"
...     red = State('Red', initial=True, value=1)
...     green = State('Green', value=2)
...     orange = State('Orange', value=3)
...     hazard = State('Hazard', value=4)
...
...     cycle = red.to(green) | green.to(orange) | orange.to(red)
...     blink = hazard.to.itself()
Traceback (most recent call last):
...
InvalidDefinition: There are unreachable states. The statemachine graph should have a single component. Disconnected states: ['hazard']

From this release, StateMachine will also check that all non-final states have an outgoing transition,
and warn you if any states would result in the statemachine becoming trapped in a non-final state with no further transitions possible.

This will currently issue a warning, but can be turned into an exception by setting `strict_states=True` on the class.
>>> from statemachine import StateMachine, State

>>> class TrafficLightMachine(StateMachine, strict_states=True):
...     "A workflow machine"
...     red = State('Red', initial=True, value=1)
...     green = State('Green', value=2)
...     orange = State('Orange', value=3)
...     hazard = State('Hazard', value=4)
...
...     cycle = red.to(green) | green.to(orange) | orange.to(red)
...     fault = red.to(hazard) | green.to(hazard) | orange.to(hazard)
Traceback (most recent call last):
...
InvalidDefinition: All non-final states should have at least one outgoing transition. These states have no outgoing transition: ['hazard']
`strict_states=True` will become the default behavior in the next major release.

See State Transitions.

Bugfixes in 2.2.0

  • Fixes #424 allowing deepcopy of state machines.
  • Dispatch Mechanism: Resolved issues in the dispatch mechanism in statemachine/dispatcher.py that affected the reliability
    of event handling across different states. This fix ensures consistent behavior when events are dispatched in complex state
    machine configurations.

v.2.1.2

06 Oct 16:01

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StateMachine 2.1.2

October 6, 2023

This release improves the setup performance of the library by a 10x factor, with a major
refactoring on how we handle the callbacks registry and validations.

See #401 for the technical details.

Python compatibility 2.1.2

StateMachine 2.1.2 supports Python 3.7, 3.8, 3.9, 3.10, 3.11 and 3.12.

On the next major release (3.0.0), we will drop support for Python 3.7.

Bugfixes in 2.1.2

  • Fixes #406 action callback being
    called twice when mixing decorator syntax combined with the naming convention.