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Since we're removing functionality, I don't think we need new coverage here.

Squash or Rebase?

Rebase.

TODO: split movement of `enum` mapping out
TODO: explain
- Prep for a new `enum` later, `naga::ShaderStage` is the closest thing.
TODO: explain
- bundle state needed into same place
- Discovery: `compare_function` was being provided, but not checked, in
  other places. Intentional?
- add `StageError::VertexOutputLocationTooLarge`
- add `StageError::TooManyVertexOutputs`
- add `MaxInterStageShaderVariablesDeductions`
@ErichDonGubler ErichDonGubler changed the title Remove max inter stage shader components Remove maxInterStageShaderVariables Dec 19, 2025
@ErichDonGubler ErichDonGubler changed the title Remove maxInterStageShaderVariables Remove maxInterStageShaderComponents Dec 19, 2025
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