Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
105 changes: 105 additions & 0 deletions src/main/kotlin/com/lambda/module/modules/movement/AutoMount.kt
Original file line number Diff line number Diff line change
@@ -0,0 +1,105 @@
/*
* Copyright 2026 Lambda
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

package com.lambda.module.modules.movement

import com.lambda.config.AutomationConfig.Companion.setDefaultAutomationConfig
import com.lambda.context.SafeContext
import com.lambda.event.events.TickEvent
import com.lambda.event.listener.SafeListener.Companion.listen
import com.lambda.interaction.managers.rotating.visibilty.VisibilityChecker.findRotation
import com.lambda.module.Module
import com.lambda.module.tag.ModuleTag
import com.lambda.threading.runSafeAutomated
import com.lambda.util.Communication.info
import com.lambda.util.Timer
import com.lambda.util.world.fastEntitySearch
import net.minecraft.entity.Entity
import net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket
import net.minecraft.registry.Registries
import net.minecraft.util.Hand
import net.minecraft.util.math.Vec3d
import kotlin.time.Duration.Companion.milliseconds

class AutoMount : Module(
name = "AutoMount",
description = "Automatically mounts entities",
tag = ModuleTag.MOVEMENT
) {
var autoRemount by setting("Auto Remount", false, description = "Automatically remounts if you get off")
var autoMountEntities by setting("Auto Mount Entities", true, description = "Automatically mounts nearby entities in range")
var autoMountEntityList by setting("Auto Mount Entity List", mutableListOf(), Registries.ENTITY_TYPE.toList()) { autoMountEntities }

var interval by setting("Interval", 50, 1..200, 1, unit = "ms", description = "Interact interval")
var range by setting("Range", 4.0, 1.0..20.0, 0.1, description = "Mount range")
var debug by setting("Debug", false, description = "Print debug messages")

val intervalTimer = Timer()
var lastEntity: Entity? = null

init {
setDefaultAutomationConfig("AutoMount")
onEnable {
intervalTimer.reset()
lastEntity = null
}

listen<TickEvent.Pre> {
if (!intervalTimer.timePassed(interval.milliseconds)) {
return@listen
}
if (autoMountEntities && player.vehicle == null) {
runSafeAutomated {
val entity = fastEntitySearch<Entity>(10.0) {
autoMountEntityList.contains(it.type) && canRide(it) && it.findRotation(range, player.eyePos) != null
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think its best to have a rotation setting as currently this checks if its possible for a valid rotation but doesnt perform it.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

That is only to check if the entity is within range as all the other checks I tried didn't work

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

yeah but this module wont work on grim tho? Might as well have an option for rotations as you already have the logic for getting the rotation

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

It does work on grim. Grim does not seam to check rotations when mounting entities

}.sortedBy { it.squaredDistanceTo(player.pos) }
entity.firstOrNull()?.let {
intervalTimer.reset()
interactEntity(it)
if (debug) info("Mounting ${it.name}")
}
}
}
if (!autoRemount) {
return@listen
}
if (player.vehicle != null) {
lastEntity = player.vehicle
}
if (lastEntity == null) {
return@listen
}
lastEntity?.let {
if (it.isRemoved || it.distanceTo(player) > range) {
lastEntity = null
return@let
}
if (canRide(it)) {
intervalTimer.reset()
interactEntity(it)
}
}
}
}

private fun SafeContext.interactEntity(entity: Entity) {
mc.networkHandler?.sendPacket(PlayerInteractEntityC2SPacket.interactAt(entity, false, Hand.MAIN_HAND, Vec3d(0.5, 0.5, 0.5)))
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

ideally we should fill the parameters with accurate data like player.isSneaking instead of false

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This would cause the module to fail to mount entities while the player is sneaking

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

could this potentially cause anticheat conflicts tho? Maybe a setting for override sneak or something

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Idk works on 2b

mc.networkHandler?.sendPacket(PlayerInteractEntityC2SPacket.interact(entity, false, Hand.MAIN_HAND))
}

private fun SafeContext.canRide(entity: Entity) = entity.canAddPassenger(player)
}
1 change: 1 addition & 0 deletions src/main/resources/lambda.accesswidener
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,7 @@ transitive-accessible field net/minecraft/entity/Entity world Lnet/minecraft/wor
transitive-accessible class net/minecraft/screen/slot/ArmorSlot
transitive-accessible field net/minecraft/screen/slot/ArmorSlot equipmentSlot Lnet/minecraft/entity/EquipmentSlot;
transitive-accessible field net/minecraft/entity/Entity FLAGS Lnet/minecraft/entity/data/TrackedData;
accessible method net/minecraft/entity/Entity canAddPassenger (Lnet/minecraft/entity/Entity;)Z

# Camera
transitive-accessible method net/minecraft/client/render/Camera setPos (DDD)V
Expand Down