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Shader Programming

This repository primarily contains my smaller shader programming projects. The main concept is that the GLSL shaders in Godot lean more toward implemantations, while the OSL projects are mostly experimental. HLSL is the only one that follows a consistent theme: it contains my solutions from the Shader Learning platform, which can be viewed in the application called ShaderED. The Tech Art folder contains mainly simple Godot/Blender projects.

GLSL

Title Link Description Image
Edge Detection link Gaussian Edge Detection Shader in Godot videoframe_79099

Tech Art

Title Link Description Image
Galaxy Shader link A ray march based shader in belnder. Galaxy Preview
Lighting link Lighting basics for godot. Képernyőkép 2025-12-11 142832

HLSL

Title Link Description Image
Max link Using max function Képernyőkép 2025-12-01 172110
Step Union link Create a union with the step function Képernyőkép 2025-11-29 031734
Chess Pattern link Creating a chess pattern with fract and step, without any branching Képernyőkép 2025-12-01 172708

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This is a collection of my small GLSL/HLSL/OSL and tech art projects

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