Fix streamer bug where objects can constantly stream in and out#4744
Merged
Dutchman101 merged 3 commits intomultitheftauto:masterfrom Apr 7, 2026
Merged
Fix streamer bug where objects can constantly stream in and out#4744Dutchman101 merged 3 commits intomultitheftauto:masterfrom
Dutchman101 merged 3 commits intomultitheftauto:masterfrom
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I don't think this is the right solution. We should fix the root cause of the issue instead of just limiting the time between streaming in and streaming out. |
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I know it's not a perfect fix but the root cause is that the 2 objects are virtually identical in distance so the tiny frame by frame changes in position and camera rotation are causing it to switch back and forth, I don't know how else that could be fixed. |
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#### Summary Fixes #4743 #### Motivation A very old MTA bug that can cause FPS instability when a player is affected by it.
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Summary
Fixes #4743
Worked with codex to develop a fix for this bug, first it added "Avoid swap ping-pong when two candidates are almost the same distance" but that wasn't enough to fix it on it's own, so a last stream out time was added.
Motivation
A very old MTA bug that can cause FPS instability when a player is affected by it.
Test plan
Was a little hard to test this, but could reproduce the bug in under 1 minute, by constantly moving slightly with freecam. However after adding the fix I could not reproduce it when testing for at least 5 minutes and observed no other issues.
Checklist
Made sure to comply with the coding guidelines such as using std::uint32_t