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    • pbrt-v4

      Public
      Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
      C++
      Other
      6053100Updated Aug 22, 2024Aug 22, 2024
    • FidelityFX Super Resolution 2
      C
      Other
      2082.1k9010Updated Aug 26, 2023Aug 26, 2023
    • FidelityFX FSR 2 for the Unity URP
      C++
      MIT License
      1213440Updated Jul 10, 2023Jul 10, 2023
    • TressFX

      Public
      DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
      C++
      MIT License
      136829337Updated Jan 26, 2023Jan 26, 2023
    • FidelityFX Denoiser
      C
      MIT License
      2315121Updated Oct 25, 2022Oct 25, 2022
    • Single Pass Downsampler (SPD)
      Objective-C
      MIT License
      3820682Updated Oct 15, 2022Oct 15, 2022
    • Stochastic Screen Space Reflections (SSSR)
      C
      MIT License
      3430520Updated Sep 5, 2022Sep 5, 2022
    • FidelityFX Super Resolution
      C
      MIT License
      1732.2k191Updated May 22, 2022May 22, 2022
    • FidelityFX FSR 1.0 for the Unity URP
      MIT License
      2111372Updated Mar 10, 2022Mar 10, 2022
    • FidelityFX Variable Shading
      C
      MIT License
      135421Updated Jan 29, 2022Jan 29, 2022
    • A sample demonstrating hybrid ray tracing and rasterisation for reflections.
      Batchfile
      MIT License
      115710Updated Dec 14, 2021Dec 14, 2021
    • FidelityFX Parallel Sort
      C
      MIT License
      912040Updated Oct 8, 2021Oct 8, 2021
    • FidelityFX CLI
      C
      MIT License
      2020591Updated Sep 29, 2021Sep 29, 2021
    • Luma Preserving Mapper (LPM)
      C
      149700Updated Jul 21, 2021Jul 21, 2021
    • Contrast Adaptive Sharpening (CAS)
      C
      MIT License
      2521940Updated Jul 15, 2021Jul 15, 2021
    • A set of AMD provided GPU effects with provided source and sample implementations
      MIT License
      4137001Updated Jul 15, 2021Jul 15, 2021
    • A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.
      C++
      MIT License
      116500Updated Apr 28, 2021Apr 28, 2021
    • Combined Adaptive Compute Ambient Occlusion (CACAO)
      C++
      MIT License
      1715320Updated Apr 28, 2021Apr 28, 2021
    • FEMFX

      Public
      C++
      70505140Updated Dec 21, 2019Dec 21, 2019
    • DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
      C++
      MIT License
      2722700Updated Sep 27, 2018Sep 27, 2018
    • DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field
      C++
      MIT License
      139100Updated Apr 20, 2018Apr 20, 2018
    • ShadowFX

      Public
      DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
      C++
      MIT License
      2616500Updated Apr 20, 2018Apr 20, 2018
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