I'm quadflame - a backend-focused developer and student with nearly 4 years of experience building high-performance Minecraft server plugins and infrastructure. I primarily work on performance-critical Java code, focusing on concurrency and scalability for live production servers with real players.
- High-performance Minecraft server plugins used in production environments
- Performance-critical Java systems where latency and CPU usage matter
- Concurrent server logic using multithreading and async patterns
- Developer libraries that accelerate plugin and minigame system development
Languages & Frameworks
- Java (~4 years, backend/server focus)
- Kotlin, Python (learning)
- Spigot, Paper, custom server forks
Tools & Systems
- Git, Maven, Docker (learning), IntelliJ IDEA, VSCode
- MySQL + HikariCP, Redis (learning)
- Linux server environments, Pterodactyl
Role: Freelance Developer
Dates: Jul 2022 - Present (on-request / project-based)
- Developed Block Clutch Plugin: Implements real-time vector math to simulate customizable knockback
- Built Reducer Plugin: Server-side knockback simulation using vector math, integrated with FAWE and MySQL/HikariCP for efficient world and data management
- Implemented custom modifications and forks of existing plugins and libraries to extend functionality
Role: Owner & Lead Developer
Dates: Jan 2022 - Present
- Developed high-performance server plugins and backend systems including the core infrastructure
- Designed concurrent systems using multithreading and async patterns in Java
- Built backend features to improve player retention and optimize server performance
- Integrated databases for persistent storage and caching
- GitHub: @quadflame
- Discord: quadflame (for collaboration or commissions)


