Add BitmapContext extension methods for direct drawing operations#94
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Add BitmapContext extension methods for direct drawing operations#94
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Co-authored-by: reneschulte <7439129+reneschulte@users.noreply.github.com>
Co-authored-by: reneschulte <7439129+reneschulte@users.noreply.github.com>
Co-authored-by: reneschulte <7439129+reneschulte@users.noreply.github.com>
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[WIP] Suggesting major modification
Add BitmapContext extension methods for direct drawing operations
May 21, 2025
Owner
|
@epsi1on Can you take a look if these are the wrappers and interfaces you had in mind? |
Contributor
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Seems yes, but not completely. Although the BitmapContext does not allocated every time If you are OK with this idea, I can make a pull request. Thanks |
Contributor
|
Instead of replacing all extension methods of original code: public static void DrawLineAa(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, int color, Rect? clipRect = null)
{
//actual pixel manipulation code here
}new code: public static void DrawLineAa(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, int color, Rect? clipRect = null)
{
using(var ctx = bmp.GetBitmapContext())
DrawLineAa(ctx,x1,y1,x2,y2,color,clipRect);
}
public static void DrawLineAa(this BitmapContext ctx, int x1, int y1, int x2, int y2, int color, Rect? clipRect = null)
{
//actual pixel manipulation code here
} |
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This PR adds extension methods for the
BitmapContextclass that allow users to perform drawing operations directly on aBitmapContextinstead of having to go through theWriteableBitmap. This enables more efficient code when doing multiple drawing operations since theBitmapContextonly needs to be created once.Key changes
BitmapContextExtensionsclass with extension methods that mirror existingWriteableBitmapextension methodsUsage example
Before, users needed to use
WriteableBitmapmethods that create/dispose contexts internally:Now, users can reuse the same context for multiple operations:
This provides better performance when doing many consecutive drawing operations, especially in loops, and also allows users to perform drawing operations from multiple threads.
Fixes #92.
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