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On Hit Effects
Steven Webster edited this page Nov 14, 2020
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5 revisions
There are on hit effects in AdvancedSubclassing as of 1.0.0-pre011. This adds the ability to give players with certain subclasses the ability to inflict any of these effects upon damage a player.
On hit effects add 3 float options, 1 of them is optional. There's the OnHit<EFFECT_NAME>Chance which is the chance for the effect to be applied, this is the required field. Also, there's OnHit<EFFECT_NAME>Duration this is optional and is the duration of the effect and OnHit<EFFECT_NAME>Intensity that defines the intensity of the effect.
- Replace
<EFFECT_NAME>with the name of the effect ex:OnHitBleedingChance: 5
Example:
float_options:
... (not shown)
OnHitBleedingChance: 100
OnHitBleedingDuration: 10
on_hit_effects:
- Bleeding