Xultaik Game Engine
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Updated
Dec 13, 2024 - C#
Xultaik Game Engine
Unofficial source code for the paper 'Multi-Rate Variable-Length CSI Compression for FDD Massive MIMO' (IEEE ICASSP 2024).
The codes of Spatial Importance Guided Variable-rate Image Compression (ICASSP2023).
Fork from the the FidelityFX SDK to demonstrate how to use Beam Eye Tracker for foveated rendering.
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