This repository provides a sample project to accompany Kachi's course on developing applications for Meta Quest headsets. This project demonstrates fundamental concepts and techniques used in Quest app development. Detailed document can be found at https://docs.google.com/document/d/1Y9oK0-nxb8PaBGxK6WL3SNPiwdWMZxlXOPgdPfd-5R4/edit?usp=sharing
Unity 2022.3 LTS or later A Meta Quest headset (Quest 2 or newer)
Bash git clone https://github.com/your-username/MetaQuestDevTutorial.git
Replace your-username with your actual GitHub username.
Launch Unity Hub. Click on the "Open" button. Navigate to the cloned repository and select the .unitypackage file. Build for Quest:
In Unity, go to File > Build Settings. Choose the Android platform. Select the Meta Quest target. Set your build path and click Build. Project Structure:
Assets: Scenes: Contains the main scene for your application. Scripts: Contains the C# scripts that define the application's behavior. Materials: Contains materials used for rendering objects. Prefabs: Contains reusable game objects. ProjectSettings: Contains project-specific settings. Key Concepts Demonstrated:
Creating a basic Unity scene Using the Meta Quest SDK to interact with the headset Implementing hand tracking and button input Creating and manipulating game objects Adding basic UI elements Building and deploying the application to a Meta Quest headset