Adventure/MiniMessage i18n migration + translation refresh + locale UX#103
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Adventure/MiniMessage i18n migration + translation refresh + locale UX#103
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…d translations. We only had partial legacy translations for very few languages, and those were inconsistent in quality. Since all message keys changed significantly, we regenerate instead of trying to preserve. This gives all languages full coverage and a clean base for human improvements via crowdin.
- add supported locale discovery/resolution in I18nUtil\n- generate and package supported-locales.txt in i18n.zip\n- add /usb lang command to list/set locale with compact output\n- auto-select supported system locale on first setup\n- log startup hint when default en is set but system locale is supported\n- update extracted translation keys and admin command wiring
Sort extractTranslation input files and normalize #: reference blocks to keep keys.pot deterministic across local and CI environments.
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Feb 23, 2026
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…ntries - Update legacy log handling to support new V2 format with plain text rendering. - Replace deprecated trLegacy calls with modern tr methods. - Add unit tests to ensure compatibility with various log entry formats. - Include new dependencies for text handling.
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Summary
This MR overhauls the translation system with migration from legacy string formatting to Adventure/MiniMessage, refreshes all locale catalogs, and improves language discoverability/usability.
Why
The previous i18n setup had accumulated legacy behavior and inconsistent formatting, making translation quality and maintenance difficult. This update standardizes message rendering, simplifies translator workflow, and makes locale support visible/configurable in-game.
What changed
Notable behavior changes
Release note draft