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@vecipher vecipher self-assigned this Oct 29, 2025
@vecipher
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needs license, im sleepy

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Comment on lines +36 to +77
- name: Configure Unity license (Linux)
if: runner.os == 'Linux'
shell: bash
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} # generate .ulf from any machine where you’ve activated Unity Personal (Hub -> Manage License -> “Manual activation” -> save the license file)” and upload the response Unity emails back. Once you have the .ulf, add UNITY_LICENSE to your repo’s secrets with its base64 text; the workflow will then decode it and tests will run on all three OS runners.
run: |
python3 -c "import base64, os, sys, pathlib; data=os.environ.get('UNITY_LICENSE'); \
if not data: sys.stderr.write('UNITY_LICENSE secret is required to run Unity in CI.\n'); sys.exit(1); \
target = pathlib.Path.home() / '.local/share/unity3d/Unity/Unity_lic.ulf'; \
target.parent.mkdir(parents=True, exist_ok=True); \
target.write_bytes(base64.b64decode(data)); \
print(f'Wrote Unity license to {target}')"
echo "UNITY_LICENSE_FILE=$HOME/.local/share/unity3d/Unity/Unity_lic.ulf" >> "$GITHUB_ENV"

- name: Configure Unity license (macOS)
if: runner.os == 'macOS'
shell: bash
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
run: |
python3 -c "import base64, os, sys, pathlib; data=os.environ.get('UNITY_LICENSE'); \
if not data: sys.stderr.write('UNITY_LICENSE secret is required to run Unity in CI.\n'); sys.exit(1); \
target = pathlib.Path.home() / 'Library/Application Support/Unity/Unity_lic.ulf'; \
target.parent.mkdir(parents=True, exist_ok=True); \
target.write_bytes(base64.b64decode(data)); \
print(f'Wrote Unity license to {target}')"
echo "UNITY_LICENSE_FILE=$HOME/Library/Application Support/Unity/Unity_lic.ulf" >> "$GITHUB_ENV"

- name: Configure Unity license (Windows)
if: runner.os == 'Windows'
shell: pwsh
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
run: |
if (-not $env:UNITY_LICENSE) {
Write-Error "UNITY_LICENSE secret is required to run Unity in CI." -ErrorAction Stop
}
$licenseDir = Join-Path $env:LOCALAPPDATA 'Unity'
New-Item -ItemType Directory -Path $licenseDir -Force | Out-Null
$licensePath = Join-Path $licenseDir 'Unity_lic.ulf'
[System.IO.File]::WriteAllBytes($licensePath, [System.Convert]::FromBase64String($env:UNITY_LICENSE))
Add-Content -Path $env:GITHUB_ENV -Value "UNITY_LICENSE_FILE=$licensePath"

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P1 Badge Gate Unity CI when secrets are unavailable

The workflow unconditionally requires secrets.UNITY_LICENSE and exits with an error when it is absent. GitHub does not expose repository secrets to pull_request workflows triggered from forks, so any external contributor PR will fail before tests even run. Consider guarding the license configuration and test steps behind a check for a present secret or skipping the entire job when the event originates from a fork to keep CI usable for outside contributions.

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@MintySlug
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MintySlug commented Oct 29, 2025

I summon thee @vecipher to get the license make it a secret in the settings of the repo. I believe you get the License from unity hub and then manage license.

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3 participants