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1) text input error %%s to %s%s, geometry shader output is strange. 2) texname variable is applied wrong type index. example[ declaration : texture2dms tex; , implementation : sampler2d(tex, ..) ]
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envMap_skyGS.zip |
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Thanks! I've applied the obvious formatting fix manually into the latest batch of changes from upstream, due to indentation changes etc The texture/sampler logic fix currently under review/inspection, to be continued |
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example[ declaration : texture2dms tex; , implementation :
sampler2d(tex, ..) ]