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OK, I am curious:
This one is not part of the Windows.h header?
From where is it and where do we need it?
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Exported Direct x 8 stuff needs it (function signatures). It should be in Windows psapi.h but I couldn't find it. Therefore this stub.
I remember now, WINBOOL is in psapi.h in windows 10 SDK but not in the msvc1400 SDK. WINBOOL doesn't exist in MSVC1400 for some reason while it should. I also can't trace it using the dplay.h headers I found online.
Funnily enough, our dplay.h from 2007 just uses BOOL... I guess this is a non-issue and should be fixed in Ghidra instead.