-
Notifications
You must be signed in to change notification settings - Fork 0
Performance Considerations: Collision Generation
Daxode edited this page Oct 2, 2020
·
1 revision
The physics loop, loops 50 times a second, and we only try to store the updates to collision meshes of chunks we have updated.. Meaning no GPU ram to CPU ram conversion unless abseloutly neseccary! - Further explaination once implemented..